well..i couldnt really get out of there,dont even know if its short,i barely stopped by the cage.then my eyes start to hurt cause the background is always black and the words r red.for me,itz jus t to hard to read.
(note to alex: get rid of my other rating, not this one) I didn't really mean that about the game, I didn't even remember giving that rating. I like the game... the feelings bugged me but, eh... no matter...
This game definitely holds promise, although right now it is rather short.
The best part about this game are its descriptions of rooms, objects, and actions. They are full, complete descriptions that help give the player a sense of time and place. They draw the player into the story and make it engaging. On the flip side, I notice several typos/misspellings along the way, and that really detracts from the immersion.
The plot is very simple at this point but it works. At least you know what you're supposed to be doing. Not much in the way of puzzles, either, but I am hoping that will be remedied in the expansion.
The moods (a.k.a. feelings) are annoying as objects in the inventory. I think a better implementation would be to have "mood" as a status variable, and in the status variable window it could say something like "You are currently #mood#." Then, instead of using the moods as objects, you just have to change the variable when the mood changes. Will your mood ever affect anything? If not, it might be more trouble than it's worth.
This game definitely has potential, and it will be nice to see a larger version. Right now it rates 3 stars (OK).