The year is 52 a.d. in Rome. You have joined the Christian Church. One day Roman Soldiers come to your home and force you down to the catacombs below the city. You wander around in the catacombs until you are lost. Don't run out of energy or you will be in trouble!
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If you log in before playing, you'll be able to save your progress - which means you can come back later and pick up where you left off.
So what's the catchline for this game? "Don't venture too far or you might have a glich?"...hmmm probably. Have faith though, this religious piece of ASL might just be fun as you venture through the catacombs, with receeding energy, in search for a life beyond the rock. I expected the game would bring forth some ground-breaking ideals but the only languistic elements I could find was an inscription for Eric's webpage! (And how you're supposed to get out for the ground is anyone's guess)
This must've been one of those quick whip-ups in that it's not really an adventure at all. Simply find your way around the maze, solve a few puzzles, and you're pretty much done. It's okay, and I actually finished it (doesn't happen much when I play these games)!
hmmm cristain church that long ago? i didnt play this game but im pretty sure christianity didnt start till like 200a.d. now im not positive of this but im pretty sure (heh not bad for a 14 year old drug addict with a 164 i.q) *pats himself on the back*