Carlii Cortez1

This user has not published any games publicly yet.

Reviews by Carlii Cortez1

Review for The Hobbit: Vol I
01 Jul 2002
I was very dissapointed with this game. And that's a shame because it looks like an awful lot of work has been put into it. The main reason I gaved this such a bad review was simply because of it's hard-to-follow plot, many gliches and it's overload of language.
(1)

Review for House
01 Jul 2002
"The House" is very buggy and poorly made. It lacks imagination and getting around the House can be quite confusing. I do not recommend this at all.
(1)

01 Jul 2002
This game is pretty useless. While there was obviously some thought involved in the making of this game, it lacks any storyline/objective/interest for it to even deserve to be in this archive. It COULD have been a good idea.
(1)

01 Jul 2002
This isn't even a game. There are about 3 or 4 rooms a few characters and a couple of objects and that's about it. I mean, I know demos are meant to be short but this is just TOO short. No story line and only runs for about 2 minutes (at the most!). I don't know why this is even in the archive. Still, who knows maybe the full version will be good (who has ever heard of Quest DEMOs!?) but there's no point in releasing a demo unless it actually has some substance.
(1)

01 Jul 2002
This game needs to be LONGER. Sheese, I don't even know why it was accepted into the archive anyway (do you actually LOOK at these games before you add them, Alex?). Sure, the descriptions are long but the game lasts for less than a minute. The funny thing is it came with a 'User Agreement'! Oh yeah I'm sure there are many people that are trying to copy Posh's game that's for sure! ;)
(1)

Review for Love Song
01 Jul 2002
There is simply NOTHING to do in this game. I reccomend Alex removes this from the database; its not worth the space it takes up!
(1)

Review for Lumberjack's Quest
01 Jul 2002
Don't be put off by the puzzling forest at the start, because I can gurantee you that if you try hard enough you'll beat it and gain access to some tasy puzzles. Still, lack of interest in this game was the one factor that brought it's rating down. Also, many will give up in the first minute or two. Some gliches are also present.
(2)

Review for Robbers
01 Jul 2002
Much more work could have been put into this, but the sound files are amusing. There is a bug or two as well which lowers it's rating considerably. The plot is a little uninspired and there needs to be more rooms and objects before this should be released. Logical commands where you want to use items are often ignored or unconifigured so don't expect half the objects to actually work. Good work though - just needs some modifying before you can actually call it a "game".
(2)

Review for Catacombs
01 Jul 2002
So what's the catchline for this game? "Don't venture too far or you might have a glich?"...hmmm probably. Have faith though, this religious piece of ASL might just be fun as you venture through the catacombs, with receeding energy, in search for a life beyond the rock. I expected the game would bring forth some ground-breaking ideals but the only languistic elements I could find was an inscription for Eric's webpage! (And how you're supposed to get out for the ground is anyone's guess)
(2)

01 Jul 2002
The almost funny title does not make up for Space: The Final F*** Up's unbelievable and highly idiotic game play. At first it seems promising with quite a few rooms to explore and a funny cat to look upon but then things go down hill - often you are lead to make descisions that can end in death and although it is good to have that element in a game it is over-used much to the player's expense. While it is nice to play a text adventure game that trys hard to be funny and actually uses swearing freely I'd have to say, and to be honest with you, it doesn't work. Sure, I have a chuckle at things like that just like every other second guy but the author, (named Stretch if I can remember so) swears to an extent when it just gets boring. Honestly, if you want to play an RTF game that rocks try one that involves the quickness of your mind and perhaps one that is actually funny like the game Koww (excellent!). In conclusion I rate this mediocre, below average game a mere 2/5. Good for a little laugh but don't expect this game to take up space for very long.
(2)

Review for Evil Work
01 Jul 2002
This game is pretty unimaginative and lacks style. I'm sorry but the excitement is just not there. The idea has some potential but it needs A LOT of trimming up and updating before it can get any more tolerable. Don't download it, it's just not worth it.
(2)

Review for Omega: Code Nine
01 Jul 2002
This is the first chapter to a series of little Quest games (although I don't see the point in doing that anyway). Some of the characters remind me of Command & Conquer, a game on PC. This actual game isn't that bad, if not a little shortlived. Still the whole series if played in sequence, should be quite entertaining...
(3)

01 Jul 2002
"Venus Flytrap: Romantic Music" is an interesting Quest game. (No, you can't take a sneak peek at with the QDK editor because it has a .cas extension.) It starts off simple, with you, a simple person living in a house. And as the story progresses you find yourself within a number of alternate mini-stories. Nice work, but I don't know it just didn't work me.
(3)

Review for Cheese Adventures
01 Jul 2002
Firstly I should tell you that this game has more bugs that I piece of swiss cheese. But despite this and the cheesy title, this game is definetly worth download. You are in a cheese factory and you have to walk around, speaking to certain cows and other crazy characters. Even Sally Struthers is in this game and stars as a fat cow milk-making machine.
(3)

Review for The Dream Weaver
01 Jul 2002
The "Dream Weaver" is at first, not what it seems. When I first played this game I thought it was rather dramatic and luscious but as you go deeper into the gameplay you get everything from spaced out blondies to drug plantations. Oh, and for all you kiddies out there, yes there is some swearing. The humor can be quite funny at times but the only problem is that the gamer doesn't always get access to it, which really sucks (haha I still remember how you can get out of dying buy simply taking a puff of weed and floating up to the sky). Still, if you read the long descriptions thoroughly you should be able to do quite a bit with this game. Sure, the plots rather vague but who cares as long as you can take a puff of Marijuna and float up to the sky?
(3)

Review for Missing Dog
01 Jul 2002
This game isn't half bad. It actually has a plot and a 'quest' so to speak. Could have been longer though. Some bits are a little tough, so you might have to cheat by opening it up with QDK but otherwise this is a pretty good game. Spelling & grammar are sound and the design is overall satisfying.
(3)

01 Jul 2002
Very unpredictable, but never realistic. Entertaining though. If only it was longer it could have been a very good game.
(3)

Review for Easy Money
01 Jul 2002
Easy Money, as you probably already know is a stock buying/selling simulator and is quite different to your average RTF game. Instead of walking around, speaking to people and picking up objects you stay in the same room and buy/sell stock! I might've given this game 4 stars if it weren't for the few bugs (e.g. selling quantity buy) and the lack of quality but if you are interested in the stock market and prefureably a mature adult this is a worthwhile download and like most Interactive Fiction Games it takes up zilch space. I must say, I was quite impressed with the authors style in the way he produced this game! All it needs is a few more options, a few more stock holders, a few more unique things in the game and it would be a 5 star quality!
(3)

01 Jul 2002
"Black Forest"'s dream-like immersion suits the IF genre well. Unfortunately, the game does lack some sole 'purpose' for the player to strive for in the game. This is essential and although the whole "mystery" concept does keep people entertained the curiosity does rubb off after a while. Many actions you must complete in the game are way to obvious and although unique descriptions are refreshing to see they are often too long and placed in distracting places. Though "Black Forest" is not a short game, it's not terribly long either. Some 'tweaking' and a few more rooms would definetly improve the whole experience too.

Nethertheless, "Black Forest" is a beautfully-written text adventure that is worth playing. The environments are fun to explore and you can't help but grin when you find out new places to go. It's enjoyable and I would say it is one of the better Quest games in this archive. The highlights are the nicely-carved worlds you can enter and the whole 'playability' side to it. At first I was a little unamused, but "Black Forest" grew on me as I finally got used to the set-up and really began playing it.
(3)

Review for Wanderer
01 Jul 2002
Although the game is long and immersive there are a few errors which make giving it a higher score hard and the main objective of the game is uncertain. Because a lot of the terrain is boring and uninteresting, the player does not really find the logic in exploring and has no motivation to crack any of the so-called puzzles. Still, the game isn't that bad, just needs fine tuning and perhaps to be a bit more original and unique...something eye-catching it needs...
(3)

Review for The Legend of Cyrn
01 Jul 2002
It's easy to give a game a big rating if you're impressed by the overall "largeness" of it. Luckily this isn't the case, although "The Legend Of Cyrn" IS big. Instead, one can review this game with full assurement that it is worth playing and is very satisfying for the player.

Sure, it has it's bugs, but this game is reeking of good gameplay. It relies on your own ingenueity to some extent, which gives it a rather classical feel. It's kind of like a 'hyped-up' version of "Magic Sword" with a much easier maze. The idea of choosing from half a dozen or more different races is very exciting, while timely for the creator. No doubt fantasy lovers will beam with delight with some of the game's notable highlights - the use of weapons & spells, varied landscape and endless items.

On the flipside, there are annoying things in the game. An overview of the game would improve it greatly.
(4)

01 Jul 2002
Yes, I cannot get out of the Hallucination Forest either. Why is that so? Is that deliberate? Still, it's a good game. I wouldn't want to play it all over again tho`!
(4)

Review for Silent Rage (Demo)
01 Jul 2002
This is one of the most involving games in the archive. The sound and graphics are effective and the plot engaging. Quite good indeed!
(4)

01 Jul 2002
I agree, this is definetly the best comedy game I've ever played on Quest!
(5)

Review for Fade to White
01 Jul 2002
Woah! now this is a huge game! "Fade To White" is a very long and often difficult game. It is also quite challenging and ingeniously written; written much like a novel. Don't worry, it does have a *hint* feature which can be handy at times when you don't know what to do. "Fade To White" is one of those IF games that is as both complex as it is entertaining. It is the best IF game I have ever played on the Quest system! Congratulations on Blaine Sim who has created an amazing game!
(5)


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