Zheard by MTaylor
Life is gone! after a zombie outbreak you are one of the remaining survivors but a zombie horde is going to pass you and you only have seven days to prepare for them.
Will you survive?
Will you survive?
Comment
MTaylor
07 Jul 2016
To Ozzy S.T
This does have a linear story so yes it only goes one way that's how I like my games to be. About the tank the weaponry on the tank would make more noise than the tank moving please apply common sense a tank firing would make more noise than a tank moving for a couple of minuets. And the point of me killing the player of is just to show how random the zed apocalypse can be at times.
If you want to know more please add a comment or edit the review and thank you for playing and reviewing my adventure.
This does have a linear story so yes it only goes one way that's how I like my games to be. About the tank the weaponry on the tank would make more noise than the tank moving please apply common sense a tank firing would make more noise than a tank moving for a couple of minuets. And the point of me killing the player of is just to show how random the zed apocalypse can be at times.
If you want to know more please add a comment or edit the review and thank you for playing and reviewing my adventure.
Review
MikeMan
05 May 2016
Review
Ozzy S.T.
08 Apr 2016
While the effort is certainly there, the plot - and the choices that come with it - are not logical in certain instances. The player is left feeling that he died not because of poor judgement or a bad decision on his part, but because the author really only intended things to go one way.
(SPOILER)
For example, in chosing to use the tank to block the street, the player lives on to choose the next action to take, but in chosing to use the tank to attack the horde the player is instantly killed because of the noise the tank makes. Why does it make noise when we drive it to attack but it makes no noise if we drive it in order to block the road? It doesn't make sense.
(END OF SPOILER)
When a developer opts to kill the player because the player chose something the author did not intend - eventhough such a decision would make perfect sense in the real world - the player is left with no confidence that he can complete the game using skill. And the connection with the game, the story, the characters, etc, is immediately lost.
Not recommended, but at the same time I wish MTaylor would not make this his/her last work. As stated in the beginning of this review, the effort is certaily there. And so is the talent.
(SPOILER)
For example, in chosing to use the tank to block the street, the player lives on to choose the next action to take, but in chosing to use the tank to attack the horde the player is instantly killed because of the noise the tank makes. Why does it make noise when we drive it to attack but it makes no noise if we drive it in order to block the road? It doesn't make sense.
(END OF SPOILER)
When a developer opts to kill the player because the player chose something the author did not intend - eventhough such a decision would make perfect sense in the real world - the player is left with no confidence that he can complete the game using skill. And the connection with the game, the story, the characters, etc, is immediately lost.
Not recommended, but at the same time I wish MTaylor would not make this his/her last work. As stated in the beginning of this review, the effort is certaily there. And so is the talent.
Review
Nick_Crafter
07 Mar 2016
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Average rating
Written by
MTaylor
Plays
1929
Downloads
1740
Download file
Quest Gamebook 5.5
English
Published 26 Feb 2016
Updated 26 Feb 2016
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