Silent Hill: The Church by Reidolol

You are Adrian. Woke up in an empty room with no memory, only ve a mirror in your room. Being that is actually in the safest room. Discover the mystery of the creepy corner of the town of Silent Hill. But you will not be alone.

Do not bad review. I worked hardly on this. Comment if you found a bug.
Review SonoFelice
07 Apr 2016
I cringed as soon as I started, horrible grammar, key's don't work, little detail of stuff. And people won't give good reviews because you asked so, It seems like you worked on this barely, just like your other games.

Review ShellFire
01 Feb 2014
Bad grammer and descriptions, hardly any at that matter

03 Jan 2014
Mode isn't complete though

03 Jan 2014
thank you for finding reset new feature has been added

02 Jan 2014
Thanks for finding it has been fixed

02 Jan 2014
It has been fixed thankyou for finding that

Comment Reidolol
19 Dec 2013
Ok,Siddi. Better than bad reviews.

Comment Siddi
19 Dec 2013
I can just say what seems buggy, that's all. It is your decision if you want to make improvements.

Comment Reidolol
19 Dec 2013
Siddi
You need stop be very curious xD

Comment Siddi
18 Dec 2013
I enter a room and the room description says, "The windows show a dim light," but commands like "examine windows" produce a message that I cannot see them. You need to implement things of the room description as scenery objects. It is essential to keep the world coherent. Not only the windows, also things like the double outlet, the staircase, etc.

Comment Reidolol
18 Dec 2013
Ill start working in next part if this game have 3 reviews with average rating 4 or more

Comment Reidolol
18 Dec 2013
I promise next part will have more texts.

Comment Entropic Pen
18 Dec 2013
You don't need images, just text that can build imagery inside the player's head. Like if they read that the room is filled with mold and wallpaper that is peeling off the walls then they'll get the idea that the room they're in is run-down and gross.

If you need inspiration; get a notebook and pen, play or watch a walkthrough of a Silent Hill game and write a rough essay on what each individual room looks like with details from mildew on the ceiling or bloodstains on the walls, or splintered floorboards... and that's it! You've got material to build an environment in your game.

An example of me doing this was in "Welcome to Dream Valley"; the original layout was based on one my survival maps in Minecraft; a forest and swampland next to each other with a river between them and a grass fields.

Comment Reidolol
18 Dec 2013
The reason to i dont use many images is: I need a artist,because i dont found many images in the google.

Comment Entropic Pen
18 Dec 2013
Two other things you might want to fix is the lack of environmental detail; in many rooms there isn't a description or very little detail. One of the Omni-important parts to a text game is text; you need to buildup the environment by describing it to the player so that s/he can picture it in his/her head. Speaking out as someone who hasn't played a single Silent Hill game yet has heard about it's history; isn't the Silent Hill series famous for it's unsettling environments?

And then there's one of the biggest pet peeves anyone can have with any game horror or not; red text on a black background. RT/BB makes it hard to read for the visually impaired and is considered to be a bad cliché in anything from web pages to presentations. Other than that, there's nitpick-y details of grammar that can be fixed but I haven't had a problem with it... due to the lack of text (in a text game).

Comment Reidolol
18 Dec 2013
I fixed it.

Comment Siddi
18 Dec 2013
Try to hit the mirror, then look at it and it appears to be unbroken all of a sudden.

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