A Story of Salvation by FieryJack
An abandoned island, a derelict theme park and the crumbling ruin of a mental asylum... you are an 'urban explorer' who likes nothing better than to investigate these sorts of places. Enjoy your visit to Salvation...
Review
joshtgb
09 Aug 2025
Review
thecanvasrose
08 Jan 2019
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DrJohnSmith
06 May 2018
Managed to make it to the asylum but I don't know how to get inside. Or what to do next. Can anyone help me? I suspect I have to do something with the power planet but I can't get over the fence. I thought it might have something to do with the timber but that doesn't seem to work. Any suggestions?
It's a good game, very atmospheric but just stuck and frustrated I can't do anything now I'm outside the asylum but it won't let me leave.
It's a good game, very atmospheric but just stuck and frustrated I can't do anything now I'm outside the asylum but it won't let me leave.
Review
GameofChocolate
10 May 2017
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TNKText
23 Feb 2017
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FieryJack
12 Feb 2017
Thank you to all the players and reviewers who have been very kind to my game!! I'm sorry I've been quiet and haven't updated for a while... there's a good reason I promise! I've been working on a full-scale novel, set on Salvation Island... think classic noir detective thriller with a bit of pro wrestling thrown it!!
It's coming out on 1 March 2017 (eBook only I'm afraid) so thought I'd post the details on here in case anyone's interested... I'm writing under my pseudonym, Jon Richter, and the book is called Deadly Burial... here's a link to the entry on Amazon. I'd be honoured and thrilled if you would order a copy... and hope you like it! Oh yeah, and by all means follow me on Twitter at @richterwrites (if you like horror, books, movies, video games or... random nonsense!)
https://www.amazon.co.uk/Deadly-Burial-Jon-Richter-ebook/dp/B01MXDDP6A/ref=sr_1_1?ie=UTF8&qid=1486932908&sr=8-1&keywords=jon+richter
It's coming out on 1 March 2017 (eBook only I'm afraid) so thought I'd post the details on here in case anyone's interested... I'm writing under my pseudonym, Jon Richter, and the book is called Deadly Burial... here's a link to the entry on Amazon. I'd be honoured and thrilled if you would order a copy... and hope you like it! Oh yeah, and by all means follow me on Twitter at @richterwrites (if you like horror, books, movies, video games or... random nonsense!)
https://www.amazon.co.uk/Deadly-Burial-Jon-Richter-ebook/dp/B01MXDDP6A/ref=sr_1_1?ie=UTF8&qid=1486932908&sr=8-1&keywords=jon+richter
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jwk21
01 Feb 2017
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jwk21
31 Jan 2017
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Lynn.S
28 Jan 2017
Review
detector
19 Jan 2017
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wsynetnh
31 Dec 2016
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Johnson134
23 Dec 2016
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SeaChameleon
13 Dec 2016
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PuppetMistress
13 Sep 2016
I had no real idea of what was going on and any options I could find to continue the exploration quickly got used up, but there still seemed things to do. I had no idea where I was going and what I was meant to do, besides wait on the island for the ferry guy to come back. Couldn't I have just taken a nap inside the gift shop or something?
Review
Vvic
22 May 2016
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Something Moving Under The Bed
15 Apr 2016
The atmosphere builds up beautifully, and there's loads of really well-written detail in there.
Personally, I'm not usually a fan of multiple endings (they're so rarely done well, usually it's just a case of one 'real' 'good' ending, and the others are all just half measures meaning for you to replay it all to get the proper one) - but the ending of this could do with a bit of *expanding* at least... to me it did feel like after everything it ends quite quickly! :) The whole setting is done so wonderfully though!
(Prizing originality in eerie storytelling - somethingmovingunderthebed.com)
Review
funkyspunk90
29 Oct 2015
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and at
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and at
Comment
FieryJack
16 Aug 2015
Comment
Shiftlock
13 Aug 2015
Really enjoyed your story. Keep up the good work. I especially enjoyed your the way you described every area. It painted quite a visual mental picture. I truly hope you'll elaborate on the story and expand on some of the areas and include some alternate endings as well. In any case you've proven a strong narrative can be more terrifying then the scare tactics used in triple-A modern multimedia.
Review
stuartaspinall
26 Jul 2015
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stuartaspinall
26 Jul 2015
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FieryJack
09 Jul 2015
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BootyMath
08 Jul 2015
Review
BootyMath
08 Jul 2015
Your use of sound effect and the inverted color later on really helped set the tone of the game. I love how much attention to detail you put in and the story line gave me goosebumps. You also perfectly balanced how much investigating you need to do to advance. Unlike most games where the answers are either handed to you or nearly impossible to find yours were hidden in plain sight.
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FieryJack
21 Jun 2015
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FieryJack
21 Jun 2015
Hi there! Glad you're making progress and sorry AGAIN for the delayed reply - we've just moved house! Which I can now tell you is REAL horror... :-)
So you're completely on the right lines, and I will confess I had trouble with the verb logic on this bit - so you basically need to use the screwdriver on the chapel door... and the piece of paper is what you slide underneath to let you catch what falls out! But you may find you need to write something fairly confusing like 'use paper on gap' and 'use screwdriver on keyhole' to get this to work... keep me posted! :-)
So you're completely on the right lines, and I will confess I had trouble with the verb logic on this bit - so you basically need to use the screwdriver on the chapel door... and the piece of paper is what you slide underneath to let you catch what falls out! But you may find you need to write something fairly confusing like 'use paper on gap' and 'use screwdriver on keyhole' to get this to work... keep me posted! :-)
Review
Snoogins
15 Jun 2015
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Snoogins
14 Jun 2015
Eeek, sh*t just got real! I've explored everywhere and have aquired a piece of paper, screwdriver and piece of timber. None of my items work on any of the locks or keyholes around the island. It won't let me re-enter the gift shop or asylum just yet... the only thing I can think of is poking the screwdriver into the keyhole at the chapel, but I have nothing to put underneath it to catch whatever falls out. Another hint, pretty please?
Comment
FieryJack
12 Jun 2015
No problem at all! It's great to get feedback from someone playing it! I suspected some of these sections were a bit hard to figure out though so might need to add some better clues... so round one side of the asylum (I think it's the east side), if you examine the windows you might notice that there's a loose metal covering... :-)
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Snoogins
08 Jun 2015
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FieryJack
06 Jun 2015
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Snoogins
01 Jun 2015
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FieryJack
09 May 2015
Hi there! Really sorry it's taken me ages to reply to this, I haven't been on the site for a while... really thrilled to get my first comment! :-) It IS possible to get inside some of the buildings - I wanted the game to be challenging but I'm worried a couple of the points where you need to progress are a bit hard to figure out... have you managed to get inside the asylum grounds yet?
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Snoogins
24 Apr 2015
Wonderfully written! I feel I've explored the whole island, apart from the buildings with locked doors. Is the aim of the game more about observing and getting to know the story behind the island? Or are we supposed to be able to get inside the buildings? Everything I try to pick up or use is not allowed.
Review
stonemanpeter
31 Jan 2015
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Written by
FieryJack
Plays
9399
Downloads
3584
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Quest 5.5
English
Published 23 Jan 2015
Updated 25 Jan 2015
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