A Story of Salvation by FieryJack
            
                   
                An abandoned island, a derelict theme park and the crumbling ruin of a mental asylum... you are an 'urban explorer' who likes nothing better than to investigate these sorts of places.  Enjoy your visit to Salvation...
                
                
                   
            
        
                
                        Review
                    by joshtgb
                
            
            
                09 Aug 2025
            
        
                
                        Review
                    by thecanvasrose
                
            
            
                08 Jan 2019
            
        
                
                        Review
                    by GameofChocolate
                
            
            
                10 May 2017
            
        
                
                        Review
                    by detector
                
            
            
                19 Jan 2017
            
        
                
                        Review
                    by Vvic
                
            
            
                22 May 2016
            
        
                
                        Review
                    by funkyspunk90
                
            
            
                29 Oct 2015
            
        
                
                Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion. 
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
www.facebook.com/DMSteedWork
        For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
www.facebook.com/DMSteedWork
                
                        Review
                    by stuartaspinall
                
            
            
                26 Jul 2015
            
        
                
                        Review
                    by BootyMath
                
            
            
                08 Jul 2015
            
        
                
                Your use of sound effect and the inverted color later on really helped set the tone of the game. I love how much attention to detail you put in and the story line gave me goosebumps. You also perfectly balanced how much investigating you need to do to advance. Unlike most games where the answers are either handed to you or nearly impossible to find yours were hidden in plain sight.
            
        
                
                        Review
                    by Snoogins
                
            
            
                15 Jun 2015
            
        
                
                        Review
                    by stonemanpeter
                
            
            
                31 Jan 2015
            
        
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            Average rating
Written by
FieryJack
Plays
9470
Downloads
3542
Download file
Written for Quest 5.5
Published 23 Jan 2015
Updated 25 Jan 2015
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