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A surprisingly involved and better thought-out game compared to many other which have similar starts, the author has gone to a lot of effort! The puzzles are simple but take a lot of exploring, and keeps you going to see what will happen. I don't know whether there are different endings!
Interesting idea and a very quickly-changing situation! But it is very short, and at almost every turn it tells you what is the correct thing to do next- and that is the only option. If you try to do anything different or repeat an action then an old description from earlier shows which no longer makes sense now.
This is well written, though the story is quite a common one (despite the more unusual setting for it). It's a short and linear story.
An interesting idea for a story, but with bad english and grammar making descriptions more confusing than they should be and spoiling atmosphere. There are also several technical problems- objects which are taken are still described in the room descriptions, and the same room description appears every time- so you 'break down the door' every time you enter a room etc.
Unfortunately also some errors also link actions to the wrong results- so using one object can trigger the wrong action etc. Eventually there is one object you need to use, which when you use links you back to an earlier room, so it is impossible to complete the story.
(The character also takes strange and impossible situations quite normally although they should shake his concept of reality!)
A well-written, short linear story. I'd be interested to know if it leads into a further story!
The presentation (pictures and sounds) are nice, but its unfinished, so short that no matter what you do it ends suddently in less than a couple of pages. Also has random deaths if you pick the wrong direction etc.
Very brief descriptions, and most choices seem to end in death (even hesitating for a moment seems to end in the game killing you comedically).
There isn't much description, and it's not very clear. You just die suddenly with a lot of the options.
:( :S :( :S :(
It's not so bad but it doesn't have the best explanations.
Not much story, just the usual where you wake up with no memory. If you guess the wrong direction you just suddenly die.
Features sound and pictures.
I dont know if English is the author's first language, there are some writing mistakes but the story's understandable.
Another story where you wake up in a spooky house with no memory, although the author seems to have thought it through more than most. Quite short.
I'm guessing English isn't the author's first language, because there are tons of writing mistakes constantly.
Incredibly short - basically you just make 1 decision, and then it ends or you die randomly.
Another game with the storyline where you wake up with no memory in a spooky house, though it's not badly written. It's very short and the endings are pretty random.
Unfinished- Ends suddenly & quickly with links that don't go anywhere.
A really good idea for a story- Someone trying to give psychiatric advice online as best you can, with the sense of powerlessness & risk of only being able to affect events by their replies on the screen...
Short but good!
Good descriptions&atmosphere, though there are mistakes in the writing in some places.
It's a well designed & put together experience, although you don't find out much about what was going on in the end!
It's a jokey game, with bad spelling. You pick from random choices of where to explore, and some kill you.
It is like lots of other games.
Interesting mashup of love and film noir; There are v few choices, and it's pretty short.
Eddie's an interesting character by the time it finishes.
Interesting, but short, with endings that come suddenly; several end suddenly unfinished midsentence or are buggy.
Some of the endings seem to connect to each other, but they don't make any more sense of things & are a bit random.
Lots of detailed choices and really well written, mysterious and keeps you wondering... But ends a bit suddenly, even with successful endings, and without any answers!
This isn't really a finished story- Sometimes it seems like just an excuse to put together random internet pictures of things, that don't do anything, like a practice. A couple of objects have stories attached, but the whole game apart from them doesn't have a story.
Ok, another of the games where you guess options and some kill you randomly- there aren't any clues which, or descriptions. In that way it's like a lot of other games. I know it's supposed to be about escaping the beast, but when it can turn up instantly anywhere at random there isn't much skill or tension in it. It might work better if every time you make a mistake it gets closer, instead of having it appear and kill you all in one move?
The author's obviously enthusiastic about their work, good luck
Really not that long. There are a million zombie games on here- this one has a more interesting premise than most, more empathetic, about how you react- But before long it becomes more just like the usual ones, picking choices and hoping you survive.
I played through to a couple of successful endings, and the game doesn't really seem to go anywhere - Both times it just ended quite suddenly, and talked about big moral choices having been made although I'd only made 3 or 4 decisions myself and mostly pretty practical ones!
Some really good descriptions especially at the beginning, but it really needs proof reading! It's a shame more of the game wasn't like the beginning, with more ethical/medical decisions.
VERY sparse, for descriptions and objects, with some typos.
The puzzles dont make much sense- An early puzzle involves you destroying an object you had no reason to know you'd need destroyed, in a way that doesn't make much sense why it destroys it. Then you have to examine an object you weren't told existed (not described anywhere, no one refers to), to find an object which had no logical reason for being there...
The game could have made some sense with clues etc, but as said there are no descriptions or info given about any objects.
Needless to say, only found out when finally giving up and checking a walkthrough- Frustrating wasting time trying to work it out only to find it wasn't possible.
Minimal, with not much detail, more puzzle-based than storytelling.
Could've been much better if it didn't make silly mistakes that make puzzles much more awkward in so many ways - When you get stuck it's not because the puzzles are hard; it's because they're implemented so awkwardly:
It's very picky with which verbs/objects you can use, even when you're trying to do the right thing. The game-suggested verbs you can click on are more misleading than useful: It supplies a "use" buttons for objects which says 'you cant use that here', but often you *can* use the object but have to type something else, specifically and exactly (no useful feedback is given). "Look at" & "examine" are used completely separately, so when you work that out you have to use both on EVERY object.
A bit of polishing and testing could have made this much more entertaining and puzzling rather than just frustratingly non-designed.
This game's been very buggy for a long time now and never got fixed - the text box disappears making it impossible to type and continue, and objects that should work for beating puzzles say they can't be used.
Most objects mentioned in room descriptions can't be interacted with, but one or two need to be to carry on - although the game soon crashes anyway. Also rooms' directions are confusing and don't connect properly.
A simple tale, but mostly well written. Though fairly unclear logically what you have to do next in a couple of places.
The sexual violence description if triggered seems a bit more... porn-y? rather than dealing with the reality of what happens, and seems pretty out of place -not sure if this is intentional.
Very very short and unfinished.
The story's a little random, with not much ending up making sense... Eg the fights are a bit unrealistic- If there's a big fight somewhere public, especially with people being knocked unconscious, someone would call the police and people would be arrested. The sudden endings vary a lot and don't seem that consistent considering what's been happening before.
Most of the action doesn't make very much sense- for a story about the military, people with guns don't use them on people attacking, the protagonist spends forever considering whether to pick up a gun or not as enemies charge towards him, and fifty trained combatants running forwards *all* fall over each other in a sudden comedic heap. Grenades explode when people step on them, like mines, and two people manage to defeat fifty people coming straight at them who are equally armed...
It makes it harder to take stories seriously when the author writes about topics they don't know very well, because it's not as believable.
Pretty random choices and many deaths - there's not much story to it, just random occurrences, but the pictures and sound add some atmosphere.
Good atmosphere and feeling of helplessness, but yeah pretty bitesized and not much explanation.
DEMO that was never finished. Lots of random choices and deaths if you get the wrong one. Not many questions gets answered, but it's a nice atmosphere and makes you wonder what's going on. Some broken links for pictures.
A school project still with bugs like being unable to take objects or leave rooms, so you can't complete it. Pretty basic, and not very explained.
DEMO- Interesting idea, but was never finished. It ends just as it was getting going.
Not a very original start, but the windows idea is good. It's very short and not much gets explained. With two ways to go, you might not even encounter the thing this game's named after.
Another zombie game, where you guess choices and die lots if you go the wrong way.
Doesn't make a hell of a lot of sense- At one point the protagonist violently attacks an elderly man without any reason or choice, referring to things that haven't happened.
JUST A DEMO.
Pretty short, and unfinished, just a few choices. It's a pretty common theme, but writing's nice.
Pretty usual story- Wake up with no memory in a spooky hospital. The choices matter more than in most of these ones, but not much is explained or has much story.
A joke someone made about their lecturer -random choice deaths, no story.
Pretty basic- just make a few choices, and if you guess right you don't die..
Pretty basic - It's only about a page and a couple of clicks long!
An awesomely written dark faerytale. It's really quite long, and really feels like you've been through an epic by the time it ends!
It's also unusual to have puzzles in a game like this, but I managed to work them all out ok after a bit of thinking.
Really well written and really evocative. Pretty unique and somewhat surreal!
Great atmosphere, I love the way the story builds, just the right amount of uncertainty!!
It reminded me (favourably) of a couple of other caving themed horrors I'd read!
https://www.facebook.com/DMSteedWork
Great story- Such an original idea for something history/folklore based- Not sure many would guess what it was about from the simple beginning description! :)
https://www.facebook.com/DMSteedWork/
I thought it was really unique- the way the situation develops, from absolute normality, and with such simple everyday choices... and you start to realise the seriousness of your situation...
Never played anything quite like it! Really original style & story (which is rare in horror), that keeps you guessing. Just goes to show how an atmosphere can build!!
https://www.facebook.com/DMSteedWork
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)
www.facebook.com/DMSteedWork
Amazing writing. Everything really well thought out and with an amazing, vivid level of detail & consistency! You might need a stronger warning than intended for mature audiences though, it's genuinely pretty harrowing!! :S Great characterisation and a scenario that really draws you in & gets you invested, fairly exhausting experience!
Thanks!
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The description as a short, ugly game is about right! The writing is wonderful, really leading the reader into a very different way of seeing the world. Its easy to tell you really thought about the ideas you were trying to get across! An unusual, and original horror.
https://www.facebook.com/DMSteedWork