The Former by DirkW

The odd tale of a robotic world that was designed to be a utopia. You wake up alone in an abandoned factory, with no reccolection of who you are or how you got there. Unravel both your memory and a tapestry of lies and deceit that populate the so-called perfect world. Note: Some of the game's plot requires a bit of actual thinking to understand.
Comment EllaIsTheDoctor
04 Jun 2014
How do i get the key on a string?

Comment GreyOwl
04 Nov 2012
I have no idea how to open the stupid box, much less take the "key on a string". News Flash: I have no idea what to do, I am stuck, help me continue or I will die (not really).

GreyOwl

Comment Link1
15 Dec 2011
What do I do with the "Chair Pocket"?

Comment Link1
15 Dec 2011
I can't figure out what to do with the box, I found the key on the string. What do I do?

07 Dec 2011
and it would also eliminate the problem of the story looking silly when that year actually comes
like with what happened to the 2nd back to the future.

07 Dec 2011
even if that were the year Darknight

who's to say we'd still be using the archaic "B.C." (before christ) / "A.D." ("Anno Domini" or year of our lord)
year system in the future?

Personally,
I would get rid of that and base the new system on a significant fictional event if I were to take the time to make a sci-fi game.

That would add more depth to a story if you ask me.

Comment Link1
18 Aug 2011
Can someone please help me? i have the box but I don't know how to open it with the key on a string. How do you do it?

Comment Scarey Nerd
27 Aug 2008
Thank you!!! That will help me in my games a lot. Again, The Former is fantastic.

Comment Andrew Trewin
18 Aug 2008
Here's what you do - Game -> Status Variables. Create a Numeric Variable named money/cash etc (Be sure to name the actual variable with lower case ONLY). In Display set what you want to see, with a ! for where the numbers come in. Eg, Money: ! will be Money: 100.
Set the initial value by typing in how much money you want the char. to start of with, eg 300.
Now, click Ok and close the variable window. Now, when you get to the section where you want a char be given/taken money, use the Variables -> Increment/Decrement a Numeric variable. Decrement for taking money, Increment for giving. Type the name of the variable (this is the variable name, not the display) then type the amount you want them to be given, eg 100. Ta-Da!

Review Scarey Nerd
16 Aug 2008
This is a great game with an interesting storyline, I haven't completed it but I'm having fun trying. One question: How did you write in the ability to get money (Data Chips)? I can't discover how to despite my efforts.

Comment Louise Murray
14 Jul 2008
I'm really enjoying this game but I can't work out how to talk to anyone - the data assistant or the robots in the pub. Can someone help?

Comment DirkW
04 Dec 2005
Thanks a lot! yes, the game's plot took a while to develop. and the '286' actually isn't the year, its the number off the assembly line it was. AHA, the 256th model 10 robot made. also; if you were able to take the pda, the plot would be pretty much ruined. did you make it to the end?

Review DarKnight
23 Oct 2005
I found this game to have an outstanding story. I'm a huge fan to the science fiction genere. However, it lacks suspense.
In the beginning, it asks you to type in "Who am I". The answer I recieved was a model number of the robot, and the year it was made, "126". Why is it so early in time? One other thing. Why can't I take the PDA?
Once again, this game is very well done, but it needs more feeling, suspense, and mystery.

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