Moquette by Alex Warren
Tuesday morning. London Underground. Hangover. Journey begins.
"Moquette" was an entry in the IFComp 2013.
"Moquette" was an entry in the IFComp 2013.
Comment
Sizzy Lynn
18 Nov 2023
Comment
persia
23 Apr 2022
Review
IFforClassroom
15 Feb 2016
Alex, you need to write more pieces. I love that the setting is a real location. So few people my area actually seem to explore their local transportation. They just know the way to work and back; that's it. So many people seem to run on autopilot. Perhaps there should be an option to 'ruin' the game by SPOILER.
?krow ot gniog ylpmis...
?krow ot gniog ylpmis...
Review
AwesomeForces
21 Aug 2015
Review
MisterPibb316
24 Apr 2015
I want to give the author of this game accolades: what this game aims to do, he does a brilliant job of it. The descriptions of the various passengers on the trains are excellent, and he does a fantastic job of making the main character and his existential angst seem very real. Furthermore, the author has an excellent grasp of what I believe is JavaScript, with the various text transitions and animations that occur at key emotional moments in the story.
Admittedly, this story isn't necessarily my cup of tea (mainly because of the pessimism/apathy of the main character), but its narrative is clear, with a perfect amount of elaborate description. This story deserves publication, though the final plot twist has become cliche in modern storytelling. It very much works.
The reason for the 3 star rating is that there is very little in the way of interaction here. If there was just a little bit more--say, some sort of puzzles--I would have no issue increasing the score. I know on the surface that would seem to take away from the narrative, but if those puzzles were incorporated into the narrative, then what we would have here is a really good game, to match the really solid story.
Admittedly, this story isn't necessarily my cup of tea (mainly because of the pessimism/apathy of the main character), but its narrative is clear, with a perfect amount of elaborate description. This story deserves publication, though the final plot twist has become cliche in modern storytelling. It very much works.
The reason for the 3 star rating is that there is very little in the way of interaction here. If there was just a little bit more--say, some sort of puzzles--I would have no issue increasing the score. I know on the surface that would seem to take away from the narrative, but if those puzzles were incorporated into the narrative, then what we would have here is a really good game, to match the really solid story.
Comment
Silver
15 Oct 2014
Comment
Jusve
01 Aug 2014
Review
Jusve
01 Aug 2014
I can't say I'm overwhelmed. The plot seems rather pointless and takes a long time to pick up; after a while of changing trains, I was almost ready to ctrl+w, believing that there really was nothing there but a "poignant" reminder of the tedium of life, the importance of making irrational decisions and humankind's simultaneous compulsions to fit in and be themselves.
It would appear that you intend to teach us to catch the day, but honestly, I don't think fiction will do that job, or at least not for myself.
Also, having to reload the page and view the trainpicture appear and slowly fade every single time the game decides to white out or ignore my command gets a bit tedious.
The various animations are pretty neat. Is there a reason why the screen is filled with letters when dear little Zorma Wossname passes out, or are you simply required to use text? Because in that case, dots would probably be a better representation of freckles or whatever it was you wrote of.
It would appear that you intend to teach us to catch the day, but honestly, I don't think fiction will do that job, or at least not for myself.
Also, having to reload the page and view the trainpicture appear and slowly fade every single time the game decides to white out or ignore my command gets a bit tedious.
The various animations are pretty neat. Is there a reason why the screen is filled with letters when dear little Zorma Wossname passes out, or are you simply required to use text? Because in that case, dots would probably be a better representation of freckles or whatever it was you wrote of.
Comment
ShenSat
04 Jul 2014
Review
Tom C.L.
01 Jul 2014
Comment
spacevagina2055
30 Jun 2014
Comment
nasmadoodle
28 Jun 2014
Review
AtomicMegadeath
12 Jun 2014
Comment
PietroMarchi
08 Jun 2014
Review
conpanbear
10 Feb 2014
Review
SnarfSnarf
05 Feb 2014
Comment
imaginetis
16 Jan 2014
Review
leetherocker1
04 Jan 2014
Review
Claire6129
31 Dec 2013
Review
buttER
19 Dec 2013
Review
Reidolol
15 Dec 2013
Review
Intrepid-Creative
05 Dec 2013
Comment
Siddi
23 Nov 2013
The prose is exellent. I enjoyed reading it, despite some vulgar elements (I usually reject verbal abuse). As some critics already pointed out, I can just say the same: The beginning was a bit aimless, I did not understand what to do, and when the main encounter finally happened, I had the feeling that my choices actually had not made any difference. You get an extra point for implementing each passenger in detail and rendering thoughts about them.
All in all a well-crafted piece of interactive fiction, which put a focus on fiction rather than interactivity.
All in all a well-crafted piece of interactive fiction, which put a focus on fiction rather than interactivity.
Review
jj273
21 Nov 2013
Review
Kefira
18 Nov 2013
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Average rating
Written by
Alex Warren
Plays
9660
Downloads
3513
Download file
Quest 5.5
English
Published 18 Nov 2013
IFDB listing
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