Texture by Ralf T
You wake up in a forest and don't know who you are and what you are doing there. Maybe you'll find your answers in that old Victorian house.
Texture is a short piece of interactive fiction created by Rafi Thissen. This horror story with adult content is only suitable for adults ages 18 and up due to scenes of intense (sexual) violence.
Check out the amazing playthrough of Texture by Jenna Marbles and her partner Julien Solomita in the Jenna & Julien Podcast #224 - Choose Your Own Story PT.2: https://www.youtube.com/watch?v=yLt41bjQUuw
Version History
• v1.4 (03 May 2017)
- Updated many (scenery) objects
- Various textual improvements
• v1.3 (15 Feb 2017)
- Updated many (scenery) objects
- Various textual improvements
• v1.2 (12 Sep 2015)
- Updated many (scenery) objects
- Various textual improvements
• v1.1 (05 Aug 2015)
- Added many new (scenery) objects
- Updated many (scenery) objects
- Various textual improvements
• v1.0 (03 Jun 2015)
- Initial Release
Texture is a short piece of interactive fiction created by Rafi Thissen. This horror story with adult content is only suitable for adults ages 18 and up due to scenes of intense (sexual) violence.
Check out the amazing playthrough of Texture by Jenna Marbles and her partner Julien Solomita in the Jenna & Julien Podcast #224 - Choose Your Own Story PT.2: https://www.youtube.com/watch?v=yLt41bjQUuw
Version History
• v1.4 (03 May 2017)
- Updated many (scenery) objects
- Various textual improvements
• v1.3 (15 Feb 2017)
- Updated many (scenery) objects
- Various textual improvements
• v1.2 (12 Sep 2015)
- Updated many (scenery) objects
- Various textual improvements
• v1.1 (05 Aug 2015)
- Added many new (scenery) objects
- Updated many (scenery) objects
- Various textual improvements
• v1.0 (03 Jun 2015)
- Initial Release
Review
ani93ta
12 Mar 2019
Review
xnxnxn
01 Feb 2019
Review
HermanNL
17 Aug 2018
Review
GameofChocolate
18 Jul 2017
Comment
Ralf T
03 May 2017
Comment
Ralf T
15 Feb 2017
Comment
Ralf T
19 Sep 2016
Review
funkyspunk90
18 Sep 2016
A simple tale, but mostly well written. Though fairly unclear logically what you have to do next in a couple of places.
The sexual violence description if triggered seems a bit more... porn-y? rather than dealing with the reality of what happens, and seems pretty out of place -not sure if this is intentional.
The sexual violence description if triggered seems a bit more... porn-y? rather than dealing with the reality of what happens, and seems pretty out of place -not sure if this is intentional.
Comment
Something Moving Under The Bed
16 Sep 2016
Review
Phoenix2699
29 Aug 2016
Comment
Ralf T
26 Jun 2016
Hi RadiantDawn,
Thanks a lot for your comment! Good to hear you like it. There's an explicit sexual scene, but it can only be 'triggered' by typing in one of the correct commands in one of the last parts of the game.
Would you please be so kind to submit your comment as a Review here?
Thanks and Best Regards,
Ralf
Thanks a lot for your comment! Good to hear you like it. There's an explicit sexual scene, but it can only be 'triggered' by typing in one of the correct commands in one of the last parts of the game.
Would you please be so kind to submit your comment as a Review here?
Thanks and Best Regards,
Ralf
Comment
RadiantDawn
23 Jun 2016
Great game! I honestly really enjoyed it, more so than many other games on here that were built by experienced authors. It may be just for me, but I didn't see any scenes with violence, the sexual kind at least. Even with the knife and the killing and the blood, it wasn't too gory. Hats off to the author :)
Review
Laufeia
29 Apr 2016
Comment
Ralf T
27 Apr 2016
Hi same,
Thank you for playing Texture and your comment! If you've used the power supply on the laptop, you should first turn the laptop on and then you should be able to read the article on the screen.
Please leave a review once you're done. Your honest feedback is much appreciated!
Best Regards,
Ralf
Thank you for playing Texture and your comment! If you've used the power supply on the laptop, you should first turn the laptop on and then you should be able to read the article on the screen.
Please leave a review once you're done. Your honest feedback is much appreciated!
Best Regards,
Ralf
Comment
same
26 Apr 2016
Im stuck in the clean world with the laptop, i used the powerthingy on it but still cant use it in any way and have no idea what to do next, do i have to do something to read the article (which ive heard about in these comments). Idk Im lost xD I really like the game though and i really wanna continue playing it ^^ Great work so far ^^
Comment
Ralf T
29 Mar 2016
Comment
AmYtHeGLitcH__
26 Mar 2016
Review
Vulpixula77
15 Jan 2016
Review
rapid killer
31 Dec 2015
Comment
Ralf T
24 Aug 2015
Comment
zack5504
24 Aug 2015
Comment
Ralf T
16 Aug 2015
Comment
kittywheaty
15 Aug 2015
Comment
Ralf T
06 Aug 2015
Comment
Ralf T
16 Jun 2015
Hi XanMag,
Thank you very much for your extensive comments and tips! I really appreciate your feedback on my first game. Here are the answers to your questions:
1. No, there's no pleasant ending. I thought about that, but I just like one ending, although it could've been a bit more thought out.
2. No, there was no use for the empty blister strip. I've implented it to give the player some (minimal) background information of the protagonist.
3. I will definitely build new and longer games in the (near) future and will sure use your comments. Personally, I'm not a big fan of the puzzle elements in IF. I like to create a game that isn't too hard, but where the thinking is in the story itself. I also like to add some controversial elements to it, but only to give the story some more impact.
Thanks about the comments regarding the usage of the commands for (scenery) objects in Quest. To be honest, I already thought about that, but I didn't took the time to add a lot of those commands which should've been there. I'm planning on updating the game with some textual adjustments and more command options in the near future.
Once again, thanks a lot for your feedback and nice comments! I never thought it would be so much fun creating a text adventure. For me, it's a new hobby next to producing music (www.ralft.com). After watching the documentary 'Get Lamp', I'm even more inspired in continuing creating new 'virtual' worlds.
Best Regards,
Ralf
Thank you very much for your extensive comments and tips! I really appreciate your feedback on my first game. Here are the answers to your questions:
1. No, there's no pleasant ending. I thought about that, but I just like one ending, although it could've been a bit more thought out.
2. No, there was no use for the empty blister strip. I've implented it to give the player some (minimal) background information of the protagonist.
3. I will definitely build new and longer games in the (near) future and will sure use your comments. Personally, I'm not a big fan of the puzzle elements in IF. I like to create a game that isn't too hard, but where the thinking is in the story itself. I also like to add some controversial elements to it, but only to give the story some more impact.
Thanks about the comments regarding the usage of the commands for (scenery) objects in Quest. To be honest, I already thought about that, but I didn't took the time to add a lot of those commands which should've been there. I'm planning on updating the game with some textual adjustments and more command options in the near future.
Once again, thanks a lot for your feedback and nice comments! I never thought it would be so much fun creating a text adventure. For me, it's a new hobby next to producing music (www.ralft.com). After watching the documentary 'Get Lamp', I'm even more inspired in continuing creating new 'virtual' worlds.
Best Regards,
Ralf
Comment
XanMag
15 Jun 2015
Interesting. Pretty short and fairly easy. A couple of suggestions/specifics:
General game questions/comments:
1. Is there a pleasant ending? If not, no big deal - just curious.
2. Was there a use for the 'blister strip'?
3. For the next game (and I hope you build on this and/or make others), try to add some puzzles in there? Being able to waltz right into the gate, the simplicity of the key/door thing, the transport to the forest bit all were fine, but a bit too simple for my liking. I realize this is game one, but it hopefully gives you something to consider for a prequel or sequel or new game. Once you tinker with Quest, you'll find some pretty cool ways to elaborate/incorporate thoughtful puzzles. If you have trouble with it, ask on the forum. It's filled with very helpful people.
Specifically with the Quest GUI...
1. Consider using commands that do the same thing as your 'use' commands. For example - open curtain, move curtain, slide curtain, etc would be nice options. Same kind of thing with the mirror and the hole and the key in the front door.
2. Add scenery object for just about everything you can. I (and a lot of other text adventure players) love exploring. My personal opinion here, but I can't stand it when I look at an object that is in a room description and I get the dreaded 'I can't see that' response. It takes time, but I think it is well worth it! When I type 'x cabinets' and get ^ response, it takes me right out of the game world and pack in this hot, pleathery chair that I'm sitting in. =(
Anyway... just personal opinions. Do what you will with your second game. I only comment at length here because personally I think you have have lots of potential as a future game writer. Great story, thoughtful, grammar was better than most on here, good design overall.
All in all, please continue to write games and test yourself with Quest. Ask questions on the forum if you have issues with it or feel free to PM me
General game questions/comments:
1. Is there a pleasant ending? If not, no big deal - just curious.
2. Was there a use for the 'blister strip'?
3. For the next game (and I hope you build on this and/or make others), try to add some puzzles in there? Being able to waltz right into the gate, the simplicity of the key/door thing, the transport to the forest bit all were fine, but a bit too simple for my liking. I realize this is game one, but it hopefully gives you something to consider for a prequel or sequel or new game. Once you tinker with Quest, you'll find some pretty cool ways to elaborate/incorporate thoughtful puzzles. If you have trouble with it, ask on the forum. It's filled with very helpful people.
Specifically with the Quest GUI...
1. Consider using commands that do the same thing as your 'use' commands. For example - open curtain, move curtain, slide curtain, etc would be nice options. Same kind of thing with the mirror and the hole and the key in the front door.
2. Add scenery object for just about everything you can. I (and a lot of other text adventure players) love exploring. My personal opinion here, but I can't stand it when I look at an object that is in a room description and I get the dreaded 'I can't see that' response. It takes time, but I think it is well worth it! When I type 'x cabinets' and get ^ response, it takes me right out of the game world and pack in this hot, pleathery chair that I'm sitting in. =(
Anyway... just personal opinions. Do what you will with your second game. I only comment at length here because personally I think you have have lots of potential as a future game writer. Great story, thoughtful, grammar was better than most on here, good design overall.
All in all, please continue to write games and test yourself with Quest. Ask questions on the forum if you have issues with it or feel free to PM me
Review
GibMo
15 Jun 2015
Comment
Ralf T
12 Jun 2015
Comment
Snoogins
12 Jun 2015
Comment
Snoogins
12 Jun 2015
Comment
Snoogins
12 Jun 2015
Hi, great start to the game so far. It's very eerie - the master bedroom especially. I'm stuck though and could use some hints. I've got the knife and the blister strip. I've searched the bath, found the mirror in the attic, looked at the painting of the woman, found the broken laptop. Where do I go now/what do I do?
Log in to post a review or comment.
Average rating
Written by
Ralf T
Plays
7185
Downloads
2350
Download file
Quest 5.5
English
Published 03 Jun 2015
Updated 06 Jun 2026
More Horror Games
Site News
-
Quest 5.10 is now available
19 May 2026 -
Quest 5.10 Beta is now available
7 May 2026 -
Improved language support
3 Apr 2026 -
Reviews and comments are now editable
27 Mar 2026 -
How to delete your textadventures.co.uk account
31 Jan 2026
Horror