Interesting! I like the idea of presenting definitions as part of a text adventure. Most text blocks overflowed the readable area, though, so a wait {} or two could have gone a long way in those blocks. I was hoping that the people in the first room would have interesting things to say about the topic, and that you could use the different rooms to represent different ideas, like a mind map, maybe with characters to talk about the ideas.
Very clean game. I like the links that expand into clear definitions, especially 'timeboxing'. I won too quickly, though, so I restarted (very easy to do, thanks) to get the content from the last scenario.