Immerse yourself in the world of Dysnomia, a surreal, maze text adventure. To return to your home you must reveal clues, solve puzzles and find your way out of a vast labyrinth. Along the way, locate the cryptic riddles left behind by the maze's prior inhabitants, and ascertain the strange, dark forces behind Dysnomia. Written and scored by Alex Dalliance, created in Quest.
Version 1.5 includes a dark theme and a new secret.
From a game design perspective, there is a lot of repetitive back tracking and flip switching, something which should in general be avoided. The gameplay just wasn't engaging. I have a pretty good memory so making a map wasn't necessary. That could definitely have added to the experience though.
The story was okay and I liked the ending though it felt sort of cliched. A lot of the notes gave little relevant information about what to do. Also, the notes sort of bled together. The narrative voice of the notes was well done though, with some nice vocab. Also you leave a lot to the players imagination which I think is a good thing. Over all, the plot felt sort of bland to me personally.
Amazing! It was really immersive, and I could barely tear my eyes away from the screen. Personally, I didn't need the map, as I was able to keep track in my head of where I was. But the puzzles were extremely intuitive; I found myself thinking, "I'm 99% sure I got that last key somewhere-- where could it possibly be?" I found it, though, and I loved the satisfaction I got at the end, knowing that I solved the labyrinth!
It was really engaging . At first, when it said that you will need to make a map I kinda just brushed it off like whatever . But after 9 mins into the game I had to go all out on that map. Other than that the music was great, the atmosphere was great , the layout was great. Well just to summarize it all EVERYTHING WAS GREAT!
Great atmospheric music, logic behind puzzles is very intuitive, the notes you find tell an awesome eerie story, and it ends with a fluffy dog which is obviously the best way to end an adventure! Also, I'm definitely glad I grabbed a good size page to draw my map on!
Wow! That was an awesome journey! And the music - it sets the tone of the despair you feel when the puzzle has you under its control. But the ending is worth the struggle and leaves the traveler rewarded.
Average rating
(4.56)
Written by Alex_Dalliance
Plays 5805
Downloads 2548 Download file
Written for Quest 5.5
Published 18 Feb 2015
Updated 01 Apr 2018