Violet by Jeremy Freese
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
Information in this game listing is copyright Eriorg, David Welbourn, Emily Short, Dave Chapeskie, Jeremy Freese, Edward Lacey, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
TechCowboy
12 Sep 2023
Review
Babydody
26 Feb 2023
Review
Savio
22 Feb 2021
Review
MehCandie
29 Sep 2019
I loved the level of interactivity and the amount of things you could play around with. However, the storyline is kind ridiculous. It makes you go back and forth so many times, including if you forgot to do something. Especially dealing with Violet's annoying personality, the nagging to this extent is unbearable, but I guess you have to be able to make it so that everything is executed in chronological order, but still ridiculous. Otherwise, great game!
Comment
Munkus69
23 Jul 2019
Good day!
Excuse me please. I am trying to play the game because I have read some fantastic reviews.
But when I click "Play online", I only see the blurb ("Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon.")
There is honestly nothing else on my screen except that.
Am I doing something wrong?
Excuse me please. I am trying to play the game because I have read some fantastic reviews.
But when I click "Play online", I only see the blurb ("Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon.")
There is honestly nothing else on my screen except that.
Am I doing something wrong?
Review
catherine123
29 Dec 2017
Comment
Kyara_A
06 Jul 2017
Review
HoroShoujoAi
24 May 2017
Review
BladeAddict
16 May 2017
Review
broluga
22 Mar 2017
The writing and puzzles were clever and I enjoyed the responses to actions, but some puzzles just seemed straight ridiculous. Idk to this day what that rubber square was or how the hell it was used the way it was. Some objects weren't listed when examining things so I didn't even learn of their existence until using hints. By the end of the game, I wanted nothing to do with Violet. Literally thought "screw her dude" before I could get through the game. (and then the end confirmed my disdain for her).
Review
enigmity
21 Mar 2017
Review
tђเภк ค๒๏ยt เt
20 Jan 2017
Comment
mstahl
18 Apr 2015
I think maybe I was a little too hard on this game in my review. I was kind of ticked off about a couple of design aspects at the time. It's actually quite a good game and it helped me come to an important realization about my own life which is actually a pretty profound thing for a game to do. I don't want to discourage anyone from trying this game because it's a pretty good game overall.
Review
mstahl
07 Apr 2015
This game is alright but I've played a lot better. The premise is interesting and some of the puzzles are cool, but it can also be really frustrating as well. The first two hours of the game (about how long it took me to solve the first two puzzles) were probably the best two hours, which explains why it was able to win the IFComp, considering the competition is solely based on the first two hours of play.
I found the "get the pen" puzzle to be particularly frustrating and inane. It requires you to do something that seems completely unrelated to getting the pen. In all fairness, there actually is a hint regarding this puzzle that I must have read very early in the game and then forgot about. I wouldn't fault anyone for typing HINT here if they've been stuck for a considerable period of time. I don't normally like taking hints because they make me feel lame and they spoil the game, but this is one case where I was relieved.
Part of the problem with this game is that it's very "Don't do that! I wouldn't do that if I were you! You need to be writing, not doing that!". The way things are worded, it makes it sound like you can't do certain things when actually, you CAN do them, but just not at that particular time. Luckily, I'm stubborn and I tend to try things over and over again until I'm satisfied that I can't do something. This aspect was unusually misleading.
I was actually quite sick of Violet by the end of the game. Maybe she's just not my type. Overall, the game was very well polished and well-written. In my opinion, the main flaws are in the design, and some of the puzzles are just not that great. On the other hand, there wasn't exactly a great deal of design space, considering the entire game takes place in a single room, so maybe the puzzles are as good as they could be. There's an awful lot that takes place in that room! I started to get really claustrophobic after a while and just really wanted to get out
I found the "get the pen" puzzle to be particularly frustrating and inane. It requires you to do something that seems completely unrelated to getting the pen. In all fairness, there actually is a hint regarding this puzzle that I must have read very early in the game and then forgot about. I wouldn't fault anyone for typing HINT here if they've been stuck for a considerable period of time. I don't normally like taking hints because they make me feel lame and they spoil the game, but this is one case where I was relieved.
Part of the problem with this game is that it's very "Don't do that! I wouldn't do that if I were you! You need to be writing, not doing that!". The way things are worded, it makes it sound like you can't do certain things when actually, you CAN do them, but just not at that particular time. Luckily, I'm stubborn and I tend to try things over and over again until I'm satisfied that I can't do something. This aspect was unusually misleading.
I was actually quite sick of Violet by the end of the game. Maybe she's just not my type. Overall, the game was very well polished and well-written. In my opinion, the main flaws are in the design, and some of the puzzles are just not that great. On the other hand, there wasn't exactly a great deal of design space, considering the entire game takes place in a single room, so maybe the puzzles are as good as they could be. There's an awful lot that takes place in that room! I started to get really claustrophobic after a while and just really wanted to get out
Comment
mstahl
06 Apr 2015
This is a really cool game, but the save function on here doesn't work and the game seems to freeze every time I look at my inventory. That, unfortunately, makes the game really difficult to play. Here are instructions on how to download the original version of the game, curtesy of ifdb: http://ifdb.tads.org/dladviser?id=4glrrfh7wrp9zz7b
Comment
davemurf
26 Mar 2015
Comment
TextAdventure101
13 Feb 2015
I would like to do a youtube playthrough valentines day special on your game I would like your permission to do so but since it is under copyright I cannot simply just do this so I will give you 42 hours to respond. And if you do not respond within 42 hours I will not be able to do my Valentines day special in time, thank you for reading this and please reply with yes or no.
Review
EnderDoesMC
10 Oct 2014
Comment
Ilmquest
09 Sep 2014
Review
Charlieieieee
14 Jun 2014
Story was great, I really enjoyed it, I can't believe the lengths I went to to write a dissertation to stay with Violet but jeez, it was impressive!
Only downside was that it was quite hard! (I kinda had to cheat unfortunately at the key bit) But then again the challenge was kinda fun (until the point that I'd spent half an hour trying to figure the first bit though).
Only downside was that it was quite hard! (I kinda had to cheat unfortunately at the key bit) But then again the challenge was kinda fun (until the point that I'd spent half an hour trying to figure the first bit though).
Comment
LeisureSuit Larry
06 Jun 2014
Comment
Sara M
01 Apr 2014
Review
madi
14 Mar 2014
Comment
Eleka
22 Feb 2014
Review
samfrost
19 Feb 2014
Review
LordDavius
19 Jan 2014
This game was incredibly well-thought out and executed. The characterization was brilliant, as I really felt myself caring about the relationship between Violet and the main character. Violet is also a great example of how a game can be compact, yet complex. The entirety of the game takes place in one room, so there's no "Oh! I need to use the playing card I found in the kitchen" moments. Instead, everything you need to complete the game is right there in the room, and yet nothing is blatantly obvious.
The only criticism I can think of was already mentioned in the previous review: Violet's adorable Oz-themed nicknames for you sometimes fail to appear, leaving moments of "Yours, ,."
I loved this game. Great work, Mr. Freese!
The only criticism I can think of was already mentioned in the previous review: Violet's adorable Oz-themed nicknames for you sometimes fail to appear, leaving moments of "Yours, ,."
I loved this game. Great work, Mr. Freese!
Review
onyxsunrise
18 Jan 2014
While not perfect, technically speaking (as there are bugs in which the pet names won't show, for example), this game is a beautifully sophisticated look at a relationship between two very distinctive people, told in a delightfully appealing voice, all with the traditional puzzle features of a text-based game. I adored every little glimpse into the lives of these people. I felt as if they were really speaking to me. I wish I actually knew a Violet. The writing, primarily, is this piece's strongest point. The randomization of descriptions and other nice little touches are spectacular. Challenging, insightful, emotional, and a joy to play.
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Written by
Jeremy Freese
Plays
26183
External
English
Published 01 Oct 2008
Listing added 12 Jan 2014
IFDB listing
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