The city of Portcullis has been taken over by an evil sorcerer (because that's what evil sorcerers do), and a party of adventurers has arrived in town to overthrow him (because that's what adventurers do.) A retro-styled comic adventure, written for the 35th anniversary of Zork and the 40th anniversary of the original Adventure, in tribute to the drily humorous heroic-fantasy games that dominated the early days of interactive fiction.
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Conquer the castle.
Check.
Defeat the sorcerer.
Also check, along with the 3 endings.
Annoy the chef.
Ohoho yes, I had fun with that one.
I originally thought this was going to be boring.
Looks like your text adventures always prove me wrong.
PART 2-
*cough*
owo.
^w^.
Loved this game: everything made logical sense, and although I ended up having to "brute-force" a couple of puzzles by just trying to give everything to everyone, it's extremely well-executed and a fun romp. The "a-ha" moment (you'll know it when you reach it) was a nice surprise.
One request: can a category be added to the Hints menu of How All The Points Are Scored? I can't seem to get above a 38/45, even by reaching what seems like the optimal ending.
I really enjoyed playing this game - it's tricky without being frustratingly difficult, and it has the feel of the old Zork games. Everything seemed to work without any frustrating issues around the phrasing you need to use to perform actions. It's also funny, especially that the NPCs are so expendable! I just wish the game was a bit longer!