It's written very well, and everything works, it's creepy and atmospheric and clever and more than a bit odd.... but it wasn't all that fun to play because every interaction leads to exactly the same result.
This is a really well crafted game with some genuinely difficult puzzles to solve. I definitely couldn't have solved it without the hints given in the comments here. Be prepared to take your time with it.
This game is so much fun! I love the idea and there are a lot of choices to make that seem to genuinely affect the outcome. Best game I have played so far on this site.
The game needs some more synonyms adding to certain objects (eg Magic for Beginners is a book but when I refer to it as a book, it doesn't understand what I'm talking about!) Some of the scenery descriptions only apply on your first entry to a room too, or when entering it from a particular direction (eg why do I always bang my head on the throne even when coming from east or west?)
I found most of the puzzles could just be solved if I selected the suggested verb from the inventory menu, which means it isn't very difficult. It did lead to some funny moments though. I enjoyed the game - good ending!
I really enjoyed playing this game - it's tricky without being frustratingly difficult, and it has the feel of the old Zork games. Everything seemed to work without any frustrating issues around the phrasing you need to use to perform actions. It's also funny, especially that the NPCs are so expendable! I just wish the game was a bit longer!
Good points - there are a lot of fun puns, I really like the humour. The puzzles are tricky without being too obscure.
Bad points - it's frustrating how many objects are referred to in scenery descriptions but then "aren't there" when you try and interact with them, especially once you get to the city. (eg.
Jack the Landlord is referred to as the barman but then when you try and talk to "the barman" the word isn't recognised.) Conversely there are a lot of items that you can interact with which you can't see immediately in the room description and you have to look at another object to find it, even though if you were in the room it would be readily apparent that the object was there because it isn't in a container.