Karen by Magic Orange
You are Karen, a thirteen year old girl who's life has been torn apart after her town was destroyed by Pillagers. You are forced out into the Wasteland, a inhospitable land where your survival is uncertain.
The rest of the series is finished. Part two and part three are completed. I wanted to take a little break from Monsters, so I made this. Please let me know of any problems. Thanks for playing!
The rest of the series is finished. Part two and part three are completed. I wanted to take a little break from Monsters, so I made this. Please let me know of any problems. Thanks for playing!
Review
cutecats2005
04 Oct 2016
Review
Janlan44
06 Jun 2016
Review
Happy Hat
04 Nov 2015
Review
Jindary
16 Sep 2015
Review
MisterPibb316
23 May 2015
The writing style is straight to the point--it's blunt and doesn't sugar coat the consequences of dystopia, and I appreciate that. There are a couple ways to get a game over, so there is some degree of choice here, but even for a Part 1, this is is very, very short.
The reason for the low rating is not that this is bad, because it isn't. It's just that there isn't enough content.
The reason for the low rating is not that this is bad, because it isn't. It's just that there isn't enough content.
Comment
awsomethingy
08 Oct 2014
"You need to keep moving in case the Pillagers are still around. You make it only a few yards from the bush before a hand falls upon your shoulder. You tense up, and the person notices.
"I aint gonna to hurtcha," he says. You turn to face him. His face is scraped and dirty. He looks to be around fifty years old. He is wearing a tattered, brown duster jacket and torn blue jeans. His undershirt is stained brown and red. His leather boots are scuffed and his thin gloves are ripped up. His hair is greasy and ragged, and his beard is wild, but is face is warm and comforting. "What's yer name?" he asks."
"His hair is greasy and ragged, and his beard is wild, but is face is warm and comforting." Before face it should say his.
"I aint gonna to hurtcha," he says. You turn to face him. His face is scraped and dirty. He looks to be around fifty years old. He is wearing a tattered, brown duster jacket and torn blue jeans. His undershirt is stained brown and red. His leather boots are scuffed and his thin gloves are ripped up. His hair is greasy and ragged, and his beard is wild, but is face is warm and comforting. "What's yer name?" he asks."
"His hair is greasy and ragged, and his beard is wild, but is face is warm and comforting." Before face it should say his.
Comment
awsomethingy
08 Oct 2014
"You and your father had practiced what to do in this situation. Find food, water, and shelter first of all. Then try to find a weapon, and don't trust any people. There are plenty of things that could kill you out here. Wolves, giant birds, bears, mutants, and of course, people. You think finding shelter should come first, then you can find food and water. To your north is a Naked Forest. All the trees are striped of any vegetation, that's why they're called Naked Forests. To the west are some hills, and to the east is a river."
"All the trees are striped of any vegetation..." It should be stripped.
"All the trees are striped of any vegetation..." It should be stripped.
Review
dogthursday
30 Sep 2014
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SivD1
01 Sep 2014
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TheHatMan
08 Jul 2014
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RougeShane
25 May 2014
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celticblue1994
13 Jan 2014
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celticblue1994
13 Jan 2014
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Magic Orange
04 Jan 2014
Review
thedarkphoenix42
14 Dec 2013
Review
awesomeman12345
26 Oct 2013
Comment
Ereth
22 Oct 2013
This seems interesting enough so far, but the choices generally funnel the player into only one possible scenario without much consequence. I also saw some typos.
Most importantly, you shouldn't make a game, or do any creative project, solely because you want positive feedback. There will be times when you'll get constructive criticism that is harsh but honest, and sometimes you'll get panned outright. But that shouldn't make you say, "Well, time to throw in the towel because nobody likes my work."
If you feel something is a worthwhile use of your time, you'll finish it no matter what kind of reception you get. Positive feedback is encouraging, but it cannot be the primary motivator for a project. You'll never get anything finished if you use it as a crutch.
Most importantly, you shouldn't make a game, or do any creative project, solely because you want positive feedback. There will be times when you'll get constructive criticism that is harsh but honest, and sometimes you'll get panned outright. But that shouldn't make you say, "Well, time to throw in the towel because nobody likes my work."
If you feel something is a worthwhile use of your time, you'll finish it no matter what kind of reception you get. Positive feedback is encouraging, but it cannot be the primary motivator for a project. You'll never get anything finished if you use it as a crutch.
Comment
Giggling_Kiste
21 Oct 2013
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Written by
Magic Orange
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Quest Gamebook 5.5
English
Published 20 Oct 2013
Updated 08 Oct 2016
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