Shade by Andrew Plotkin
"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
Information in this game listing is copyright Emily Short, David Welbourn, Paul O'Brian, Zarf, Edward Lacey, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
dicideaq
09 Jun 2019
Review
roni_sabisch
09 Apr 2019
Review
thecanvasrose
22 Dec 2018
I'm not sure I'd call 'Shade' a fun or entertaining game, but it is complex and provocative, with much to appreciate about it. I'd recommend it to just about anyone, and the ending is very clever. It's creepy, but not horror, and a little tricky to solve, but not crammed with puzzles. (Sometimes IF can be a little too puzzle-dense? Or is that just me?) It's definitely going to give me some weird, freaky sand related dreams tonight; I played this game a little past 1 am, not being able to sleep.
Review
Stripes
23 Nov 2017
Review
GameofChocolate
16 Jul 2017
Review
kendrafortune
18 May 2017
Review
Gabe p.
18 Oct 2016
Review
Rogue-Shinigami
22 Jun 2016
Review
ToastmasterLex
03 Jan 2016
Comment
Ekename
04 Aug 2015
Comment
mstahl
04 Aug 2015
Comment
bagofrice
31 Jul 2015
Comment
bagofrice
31 Jul 2015
Review
DaNiX88
13 Jul 2015
A very unique game, and a chilling (or rather, sweltering) story. For every action that progresses the story, the player is lead to assumption after assumption. For some reason I could imagine the reality of the dream, or the dream of the reality. It was all so surreal and the conclusion left me in deep thought. As the previous review states, all the player needs to do is find a way to continue to plot using the hints the author gives.
I highly recommend this game based on its uniqueness and ease of gameplay. Great job!
I highly recommend this game based on its uniqueness and ease of gameplay. Great job!
Comment
mstahl
02 Jul 2015
@AwesomeEpicNinja: Although the setting is a one room studio apartment, the kitchen and bathroom are actually treated as separate locations. There is a glass in the kitchen, but you can only see it if you "enter kitchen". You have to "leave kitchen" to interact with things in the living room. The same thing goes for the bathroom.
@Ragendar: if you quit after 40 minutes, you may have been on the brink of a breakthrough. It takes a lot of exploring and fiddling with things to figure out what's going on. This game is actually very easy and virtually puzzle-less. The trick is to look for hints in the apartment for what to do next, and then experiment with the appropriate objects.
@Ragendar: if you quit after 40 minutes, you may have been on the brink of a breakthrough. It takes a lot of exploring and fiddling with things to figure out what's going on. This game is actually very easy and virtually puzzle-less. The trick is to look for hints in the apartment for what to do next, and then experiment with the appropriate objects.
Comment
Ragendar
17 Jun 2015
Comment
AwesomeEpicNinja
16 Jun 2015
Review
mstahl
02 Jun 2015
This is "Interactive Fiction" in the truest sense of the words. This isn't about solving puzzles so much as it is about continuing to explore and keeping the narrative moving forward. For this reason, the game can easily be completely in just 1-2 hours, depending on how leisurely and thorough your rate of exploration.
This game is also utterly gripping and completely terrifying. This is the kind of game that will keep me looking out the sliding glass doors onto the balcony in the middle of the night expecting to see Pennywise the Clown standing there; not because this game has anything to do with Pennywise the Clown what-so-ever, but simply because it's that intensely frightening and that's what I do when I'm scared right s@#$less.
The ending is truly bizarre as well as thought provoking. What exactly does "Shade" mean here? There are several different meanings to the word and it seems like more than one could apply. Trying to work out the mystery of the narrative is a major component of the experience and warrants repeated playthroughs.
Sometimes I'll play a really good IF or text game and think, "I could do this!". It's games like this that really leave me in awe and make me feel like I'm standing in the shadow of a giant. This is true literary art from one of the most celebrated authors of Interactive Fiction. I would encourage anyone with sufficient bravery to play through this one at all costs. This is indeed quite the impressive work!
This game is also utterly gripping and completely terrifying. This is the kind of game that will keep me looking out the sliding glass doors onto the balcony in the middle of the night expecting to see Pennywise the Clown standing there; not because this game has anything to do with Pennywise the Clown what-so-ever, but simply because it's that intensely frightening and that's what I do when I'm scared right s@#$less.
The ending is truly bizarre as well as thought provoking. What exactly does "Shade" mean here? There are several different meanings to the word and it seems like more than one could apply. Trying to work out the mystery of the narrative is a major component of the experience and warrants repeated playthroughs.
Sometimes I'll play a really good IF or text game and think, "I could do this!". It's games like this that really leave me in awe and make me feel like I'm standing in the shadow of a giant. This is true literary art from one of the most celebrated authors of Interactive Fiction. I would encourage anyone with sufficient bravery to play through this one at all costs. This is indeed quite the impressive work!
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Average rating
Written by
Andrew Plotkin
Plays
5723
External
English
Published 2000
Listing added 12 Jan 2014
IFDB listing
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