Bouvard and Pécuchet by s.manghani
 
            
                   
                An unexpected inheritance and an obsessive pursuit of knowledge: Enter 'Bouvard and Pécuchet', a text adventure* rendering of Gustave Flaubert's final novel, left incomplete upon his death in 1880.
In this online facsimile, you take the role of either Bouvard or Pécuchet, the two fabled, Chaplinesque copy-clerks who, meeting accidentally upon a bench one stifling day in Paris, lead us through a comic exploration of the world of ideas and human nature (and includes a copy of the 'Dictionary of Accepted Ideas').
Flaubert's novel - a kind of encyclopaedia as farce - challenged the novel's realist tradition of the time, paving the way for the later, modernist interventions of Kafka, Joyce, and Beckett. In this text adventure version a further decentering of the novel comes into play through a 'spatial', non-linear reading, and a deliberate mixing of gender.
* While 'Bouvard and Pécuchet' adopts the computer-based genre and formatting of text adventures (that peaked in interest in the 1980s), the notion of ‘adventure’ here is that of an uncertain undertaking, or exploration: It is an adventure of/through a dedicated text rather than merely a text-based adventure. The purpose is not a game but an open reading...
                
                
                   
            
        In this online facsimile, you take the role of either Bouvard or Pécuchet, the two fabled, Chaplinesque copy-clerks who, meeting accidentally upon a bench one stifling day in Paris, lead us through a comic exploration of the world of ideas and human nature (and includes a copy of the 'Dictionary of Accepted Ideas').
Flaubert's novel - a kind of encyclopaedia as farce - challenged the novel's realist tradition of the time, paving the way for the later, modernist interventions of Kafka, Joyce, and Beckett. In this text adventure version a further decentering of the novel comes into play through a 'spatial', non-linear reading, and a deliberate mixing of gender.
* While 'Bouvard and Pécuchet' adopts the computer-based genre and formatting of text adventures (that peaked in interest in the 1980s), the notion of ‘adventure’ here is that of an uncertain undertaking, or exploration: It is an adventure of/through a dedicated text rather than merely a text-based adventure. The purpose is not a game but an open reading...
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Written by
s.manghani
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Written for Quest 5.8
Added 19 May 2020
Updated 11 Jul 2020
 Fantasy
                        Fantasy
                     Comedy
                        Comedy
                     Horror
                        Horror
                     Educational
                        Educational
                     Sci-Fi
                        Sci-Fi
                     Mystery
                        Mystery
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                        Puzzle
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                        Simulation
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                        Surreal
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                        RPG
                     Slice of Life
                        Slice of Life
                     Historical
                        Historical
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                        Literature
                     Romance
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                        Seasonal
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    Work in Progress