Enter The Double Dare by FreeStuff
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You are sent out on a Dare. A Dare you'll never forget.
You thought one time was enough.
Prepare to do it all over again.
CHAPTER I Update: This is now officially the most work I'll put in regarding this. I guess I really wasn't up to task with doing this after all. I get the critiques, but I guess I can't really solve or change them outright since they're deeply engrained into the game by this point (maybe the writing, but that would throw everything off for my story. Maybe room and object descriptions, but then it'd be disconjointed back-and-forth tonal shifts. It'd look even worse by being inconsistent).
Well, I might as well do a full reveal since there's no way it'll go further. I present you... Quiet's Boss Battle. Or some of it before development discontinued. I guess I'll hang up my keyboard and laptop and wait for another adaptation to come by. Hopefully it learns from my mistakes since this was still me trying out ideas to see how they'd turn out. Oh well. At least I'm a whole lot better at coding now than when I first started. See ya guys and gals. Sorry for disappointing.
NOTE: the original files are not added.
NOTE: As of right now and ever, Part I is the only part that'll be available. Bits and Pieces of Part II is available, but Part III is out with only the environment set up.
To access this unfinished segment, type "tally ho" in the MAIN HUB. Or the Door to Dare / Warning Intro. I forgot which.
There is an unusually weird bug where every room goes dark after an event. Some of them are fixed but not all. Just use look when it happens.
I'm now officially done after this. All this was for is to provide closure and improve my coding skills. And I have achieved both for myself.
Without further ado, I'm finished. Enjoy the... whatever this is.
Comment
Ornintobo
25 Mar 2024
Comment
FreeStuff
10 Jun 2020
Hey everyone, I'm basically gonna write this as my manifesto resignation. Originally, I was gonna try explain the entire story from front to back, but I think just doing Chapter is suffice enough to put you in the same headspace and play area that I was trying to intend for.
First off, I know it may seem like I quit cause of one review. But it's because that one review is most likely the same sentiment everyone shares. This type of genre requires a certain view and perspective, with a way of thinking not normally found elsewhere. I understand that I am not the best of writing in it which is why I went this route so I could build up into it. It also serves to solve one of the features I kinda wanted to see and try out: change of character. Basically, I wanted to use to use the medium everyone expects and for the moment, make it seem like something's off. I'll get more into that when I explain the First Chapter. For now, this was my intent.
If you think that development would resume, I recommend you don't read this. Because this is everything I would've tried coding in by stuffing it into the first chapter, which would be subject to change to keep continuity and avoid plot holes. It's a lot less tedious to write it out then it is to code it out and play it out. I don't blame ya.
INTENT: The original intent I had for this game was an open-world adventure feel in a way. Complete with puzzles and so-on that make it feel like you're constantly on the move. It gets kinda stalled when you just stay in one area, which is why I tried to make it so that you unlock new areas and problems the further you progress. This then culminates into a "Boss Battle" which opens up more areas and begins a new chapter. I knew there were a lot, A LOT, of bugs most likely due to the way it was started off when first scripted. Hell there are probably 5 elseifs in an if of a for which does nothing because it only runs once. That's how wet my code is. But besides all that, that woul
First off, I know it may seem like I quit cause of one review. But it's because that one review is most likely the same sentiment everyone shares. This type of genre requires a certain view and perspective, with a way of thinking not normally found elsewhere. I understand that I am not the best of writing in it which is why I went this route so I could build up into it. It also serves to solve one of the features I kinda wanted to see and try out: change of character. Basically, I wanted to use to use the medium everyone expects and for the moment, make it seem like something's off. I'll get more into that when I explain the First Chapter. For now, this was my intent.
If you think that development would resume, I recommend you don't read this. Because this is everything I would've tried coding in by stuffing it into the first chapter, which would be subject to change to keep continuity and avoid plot holes. It's a lot less tedious to write it out then it is to code it out and play it out. I don't blame ya.
INTENT: The original intent I had for this game was an open-world adventure feel in a way. Complete with puzzles and so-on that make it feel like you're constantly on the move. It gets kinda stalled when you just stay in one area, which is why I tried to make it so that you unlock new areas and problems the further you progress. This then culminates into a "Boss Battle" which opens up more areas and begins a new chapter. I knew there were a lot, A LOT, of bugs most likely due to the way it was started off when first scripted. Hell there are probably 5 elseifs in an if of a for which does nothing because it only runs once. That's how wet my code is. But besides all that, that woul
Comment
Blarg13
10 Jun 2020
Review
Ava_xxx
10 Jun 2020
There's clearly effort put into this but it does nothing to add to the source material of The Dare shrinking game. I've had moments where the pretentious and way too long scripted events would simply loop or skip over itself. Sometimes just straight up preventing me from going anywhere. The writing is good but it chooses to be pretentious as hell, almost insulting to read. Instead of expanding on the source material, there is instead an entire room that's just jojo and is completely and utterly irrelevant. Any actual existing giantess material just feels like an afterthought. I'd also appreciate if the colors didn't keep changing constantly. The Black Widow area changes the game's color to black just so you can't read anything, as if you weren't annoyed enough by the rapidly changing color scheme. The source material offered so much freedom to do what you wanted, it also focused on being shrunken around female characters instead of being forced to read scripts that take far too long to advance. While here, you can't really do what you want. I had to use the fast forward function then sit through some glitchy scrips while spamming the directional movements just to cut through the fat and see some giantess finally. Getting a few excuses from the game telling me I can't go there before finally letting me go there.
TL:DR
If you're expecting a giantess text adventure, look elsewhere. This is a parody.
TL:DR
If you're expecting a giantess text adventure, look elsewhere. This is a parody.
Comment
FreeStuff
09 Jun 2020
Nah you right. I'm not the type of person to try do this since I used it to figure out Quest.
I just wanted to see if I could even attempt to do this first, hence all the "Improv."
Seeing the dialogue pop up in what you hope to accomplish was my main goal for it.
Some are good, most are filler. But again, what mattered to me was coding it.
However, there actually is a real plot behind all that... fluff. One which I would need time to write between the lines with engaging scenarios, while still throwing off readers so it's still enjoyable.
I don't know if I should or have it, which is why I basically threw out my development kit to see if any of it works. The fluff is purely to show that I add onto everything... But I do like Black Widow's room purely because of how nonsensical yet true to her it is. Jojo's were just cause so many people do it, why not. Ngl, I do like the Final One, but that's just me.
That's pretty much what I got out of this.
I just wanted to see if I could even attempt to do this first, hence all the "Improv."
Seeing the dialogue pop up in what you hope to accomplish was my main goal for it.
Some are good, most are filler. But again, what mattered to me was coding it.
However, there actually is a real plot behind all that... fluff. One which I would need time to write between the lines with engaging scenarios, while still throwing off readers so it's still enjoyable.
I don't know if I should or have it, which is why I basically threw out my development kit to see if any of it works. The fluff is purely to show that I add onto everything... But I do like Black Widow's room purely because of how nonsensical yet true to her it is. Jojo's were just cause so many people do it, why not. Ngl, I do like the Final One, but that's just me.
That's pretty much what I got out of this.
Comment
Ava_xxx
09 Jun 2020
Comment
FreeStuff
09 Jun 2020
I guess in a way, it's like watching a cutscene, hence the continues to let you read at your pace.
I wanted to try balance paragraphs and timing so it naturally flows. But that's a hard scale to hold.
Either way, it was just me throwing every and any idea i had and seeing what it plays out like.
It's not a spiritual successor, but a reimagining, throwing in and out what I felt worked or didn't.
All I wanted was to make sure it didn't break down on itself and could be done from start to finish.
Some dialogue though is the equivalent of rambling to simulate that lost in your world perspective before something catches your eye. Just trying new things I wanted to try out.
I wanted to try balance paragraphs and timing so it naturally flows. But that's a hard scale to hold.
Either way, it was just me throwing every and any idea i had and seeing what it plays out like.
It's not a spiritual successor, but a reimagining, throwing in and out what I felt worked or didn't.
All I wanted was to make sure it didn't break down on itself and could be done from start to finish.
Some dialogue though is the equivalent of rambling to simulate that lost in your world perspective before something catches your eye. Just trying new things I wanted to try out.
Comment
Ava_xxx
09 Jun 2020
Comment
scarly woods
02 Mar 2020
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Quest 5.8
English
Added 16 Jan 2020
Updated 02 Mar 2025
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