** Please note, this is a demo of an educational product designed for schools. It has been posted to this site as an example of how interaction fiction can be used to support learning. For more information please visit SwipeTapThink.com **
This particular story has been designed to explore the risks and responsibilities of carrying out romantic relationships in the digital world, and how young people can keep themselves safe. It explores concepts such as revenge porn, trust and peer pressure, whilst providing students with a greater understanding of the law surrounding sexting and what they can do to protect themselves.
This version of the game is intended for audiences aged 11 to 14.