DeMille Mystery - A Lost Friend by tomxike13
Steven McGraph, your childhood friend, an adventurer has been lost for a few weeks now. It was told that he went to Demille, an old abandoned house far far in the forest to solve a mythical mystery. Now you, a researcher, are going to give Demille a visit and you gave Steven's wife a promise that you're going to bring him back safely. As your car stopped, the ominous winds blow out towards you giving you an unsafe feeling about what will happen...... Slowly, slowly you came out of your car, standing in front of an ancient banished house.
P/S: Remember, when you see an object with a verb either "Use" or "Give" just know that that object is going to have the command "Use (that object) on (this)" or "Give (that object) to (this)" depending on what verb it has.
P/S: Remember, when you see an object with a verb either "Use" or "Give" just know that that object is going to have the command "Use (that object) on (this)" or "Give (that object) to (this)" depending on what verb it has.
Comment
tomxike13
15 May 2015
Dear Marzipan, thank you for your comment! I see that you're having trouble with the hallway right ? Well you just need to "open Ordinary Door", because it's closed. And about the panel part, you just need to enter the command: code (then numbers), if it says something opens on the right side. Then it's right(you can check up in the places and objects panel on the top right to see the new thing). But thanks for your comment anyway, I'll fix the issues if I have time, I made this for my ICT final test and I was in a rush because I have to fix a lots of bugs as this is my 1st game! I'm looking forwards to more reviews and bugs report like this, thanks a lot!
Comment
Marzipan
14 May 2015
I'm not going to give this a rating, because I feel like you did make an honest effort here, but the game has a lot of issues that I'm just going to chalk up to you probably being a first time author.
First thing, I'm not sure why you put all the set up for the plot in the description on the site and didn't include any sort of introduction to the game at all. Anyone downloading this to play it later or picking it up from somewhere else isn't going to be given the slightest idea of what's going on.
The first 'puzzle' is just looking at the gate, and at which point a key appears. Feels like you squandered a good opportunity there, and there were other bits where the hand-holding was just a bit too much. In fact the hardest part is actually picking the key up, because you make the player type out 'F.GKey' instead of just 'key'.
I'm glad you left the hyperlinks in because I would never have guessed 'pull well' as the syntax in that one spot because it really makes no sense. At the same time I never do like games with hyperlinks much because it's just a matter of clicking on a highlighted objects and seeing what verbs are attached to it, not much thought required there.
'Cylinder' is spelled with only one 'L' by the way. You seem to understand that sometimes when mentioning it but not always.
And there are just lots of really awkwardly phrased sentences that makes me feel like this could use some proof reading in general.
****
> x door
Hmm, You're wondering ? Why are there an ordinary door over here out of anywhere else that it could be.
****
A long hallway leads straight to the middle room, there are some strange symbols and code on the left wall. Curiousity by looking at it wouldn't hurt.
****
I wasn't actually able to progress any farther then that hallway by the way, entering in the code I found there into the panel didn't work. Though all in all you seem to understand the basic 'exp
First thing, I'm not sure why you put all the set up for the plot in the description on the site and didn't include any sort of introduction to the game at all. Anyone downloading this to play it later or picking it up from somewhere else isn't going to be given the slightest idea of what's going on.
The first 'puzzle' is just looking at the gate, and at which point a key appears. Feels like you squandered a good opportunity there, and there were other bits where the hand-holding was just a bit too much. In fact the hardest part is actually picking the key up, because you make the player type out 'F.GKey' instead of just 'key'.
I'm glad you left the hyperlinks in because I would never have guessed 'pull well' as the syntax in that one spot because it really makes no sense. At the same time I never do like games with hyperlinks much because it's just a matter of clicking on a highlighted objects and seeing what verbs are attached to it, not much thought required there.
'Cylinder' is spelled with only one 'L' by the way. You seem to understand that sometimes when mentioning it but not always.
And there are just lots of really awkwardly phrased sentences that makes me feel like this could use some proof reading in general.
****
> x door
Hmm, You're wondering ? Why are there an ordinary door over here out of anywhere else that it could be.
****
A long hallway leads straight to the middle room, there are some strange symbols and code on the left wall. Curiousity by looking at it wouldn't hurt.
****
I wasn't actually able to progress any farther then that hallway by the way, entering in the code I found there into the panel didn't work. Though all in all you seem to understand the basic 'exp
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tomxike13
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Quest 5.5
English
Published 10 May 2015
Updated 11 May 2015
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