Colorado Fishing by cdavison

First (current) iteration:
Visit three bodies of water in South-Central Colorado to catch fish. Make sure to pick up a fishing guide in the Parks and Wildlife office to help you identify the fish you catch. After some practice, you'll be able to identify fish without referencing the guide! WARNING: you may get caught on a rock several times in a row, don't give up! The percentage of times this happens is based on "false catch" metrics collected over several months while fishing at the represented bodies of water. Use the knowledge gained from playing this game to help you identify fish during actual fishing trips.

This game is based on actual bodies of water in Colorado including park usage fees and bag limits, the locations of fish species, and the ratio of fish species per body of water. Pictures of fish are of the actual fish species and are either taken by the creator of the game or obtained from Colorado Parks and Wildlife public sources. Game elements, engagement strategies, and theories of game-based learning incorporated in this game are also based on research (citations below).


Future iterations will include:
- applying bag limits on fish reflective of actual bag limits
- selling caught fish at a farmers market and purchasing day passes, tackle, and your annual fishing license with your profits
- more bodies of water for fishing

Alaswad, Z. & Nadolny, L. (2015). Designing for game-based learning: The effective integration of technology to support learning. Journal of Educational Technology Systems, 43(4).

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000). How people learn: Brain, mind, experience, and school. National Academy Press.

Colorado Fishing​​​​​​​​​​​​​​​​​​​​​​. (2015). Retrieved June, 2016, from

Colorado Parks and Wildlife. (2016). 2016 Colorado Fishing [Brochure]. Retrieved June, 2016, from

Colorado Parks and Wildlife. Fishing at Colorado's State Parks [Brochure]. Retrieved June, 2016, from

Davison, C. (2015, January). Mountain Kind Rods. Retrieved June, 2016, from

Eleven Mile: Fishing. (2016). Retrieved June, 2016, from

Lake Pueblo. (2016). Retrieved June, 2016, from

Prensky, M. (2001). Digital game-based learning. St. Paul, Minnesota: Paragon House.

Rampart Reservoir Recreation Area. (2016). Retrieved June, 2016, from

Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development, 44(2), 43-58.

Smith, G., Anderson, R., Kopleck, B., Lindblad, Z., Scott, L., Wardell, A., ... & Mateas, M. (2011). Situating quests: Design patterns for quest and level design in role-playing games. In Interactive Storytelling (pp. 326-329). Springer Berlin Heidelberg.

Wu, W. H., Hsiao, H. C., Wu, P. L., Lin, C. H., & Huang, S. H. (2012). Investigating the learning-theory foundations of game-based learning: a meta-analysis. Journal of Computer Assisted Learning, 28(3), 265-279.

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Written for Quest 5.5
Published 01 Jul 2016
Updated 01 Jul 2016