This started as a face to face game I made after coming into contact with Jared Sorensen's Parsely Game Action Castle. I wanted to see if I could make one on my own, and I did. When I found the Quest engine I decided I wanted to see what it would look like in game form. I'm not a programmer/coder, so it took a lot longer than it probably would have taken someone with those skills (about 60 hours all told, and that's starting with the whole thing mapped out and all the interrelating bits already integrated and understood). But I'm somewhat happy with the result.