Little Sunny Paws Daycare by Chris70345
This game is unlisted. Only those with the link can see it.
So that everyone knows, downloading Quest and the game will allow it to run more smoothly with no threat of loosing your play through to the server disconnections you can get playing online. Before playing, you should know that this game does contain content which some might find offensive involving diapers and their use, regression, baby fur, adult baby, and other related topics. If you do not like these topics I would recommend not playing.
In this game, you awaken in a haunted version of a local daycare center, and find you are trapped as everything around you tries to regress you back into a baby. Can you find a way out with your adult mind intact or will you be turned into a baby by the magical world around you?
Playable Species List:
Canine/Wolf
Feline/Cat
Vulpine/Fox
Rabbit
Dragon
Human
Difficulty Settings:
Easy: No game over for exceeding the regression point cap and fun stat decreases slowly at all stages of regression.
Normal: Everything is standard. Game over is active and enemy damage is at its standard amount. Fun Stat decreases at a slow to moderate rate when regressing farther.
Hard: Game over is active, enemies will do more damage, and enemy attacks that do not target health will still injure you. Fun stat decreases much faster rate as you regress.
Credits:
Erin-Cloverfox on Fur Affinity: They made the ending image and cover art.
CandleLight on Fox Tales Times: Created and wrote the dialog for the fun system and contributed images for the first floor monsters and the pacifier.
Anything else you see is wrote or drawn by me with inspiration from all the lovely people I've met in the baby fur community.
A walk through can be found posted under the spoiler tag at the bottom of the first post here:
http://z13.invisionfree.com/foxtalestimes/index.php?showtopic=746&st=0
Review
Sleepyheadwolf33
23 Jan 2025
I spent my first time getting drunk playing this game! I had recently turned 21, am a closet abdl, and have been curious about that the experience is like. I drank 3 cans of white claw with water in between and came prepared with a double diaper, onesie, bear slippers, and wolf kigurumi! The game was a lot of fun and by the time the drunkenness set in I had already found myself confused and running in circles! I did normal difficulty because I thought I could handle ittt... Something that really shocked me about the game was that one of the characters shared my exact name and the name that I had chosen for my character was a combination of the names of two different characters!!! I played along with the game as a kitty, putting my paci in when I was being hypnotizedd My diapers were dry when I started and had leaked by the time I knew I had lost!!! I explored every part of the map and did every option but I could not find out what the numbers were for!!! As for my experience with being drunk, my stomach hurt A LOT and I drank more and more water than expected, and the drunkest thing I did was kiss all of my plushies one by one! I was chewed and bit down on my paci for a couple minutes after I lost. I am still drunk while typing this and my kigu is soaked but I cant really tell BUT I KNOW that I will get the fire escape next time!!! I dont think im ready for a change yet im play ing again
Comment
visit
28 Apr 2024
Review
Cookie_bunny
04 Nov 2023
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h F u uh f
19 Sep 2023
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Cyotie48
15 Aug 2022
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BabyJohn321
14 Aug 2022
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Bubba23Wagshb19
10 Feb 2022
Idk if anyone on here has ever thought of this, but I think it would be really cool to make this game into a video game for the switch and/or PS4. I absolutely love this game. Some things I would change if you ever decide to do this is the doors that are locked in the game when you walk up to them it says it’s locked instead of trying to turn the knob. In that case you can just look at the door and come back when you have the right key. Another thing to change would be instead choosing which way to go the character can walk wherever they want to. Other than that all the other features of the game are amazing because I know the all the other stuff you have to do is a choice. This is just a suggestion, but I think it would be really cool if you was able to do this. I’m sure people will still play the one on here, but the people that are interested and have the gaming console for the game will surely buy it. I know I’d buy it if it were ever released on the switch. Anyways I love the game and just wanted to see what people thought about the idea. Thanks for reading and hope something can be done.
Comment
AmoFraldasEnema
02 Feb 2022
Comment
put down thine dodo
30 Dec 2021
Can anyone help? The walkthrough link doesn't work.
SPOILERS:
I solved the furnace, made the stone disk and put it in the basin, returned the items to the kids, got the yellow gem and put it in the gate. I need two more things for the gate. I still don't know what to do with the aqua stone (can't find water except the pond)
SPOILERS:
I solved the furnace, made the stone disk and put it in the basin, returned the items to the kids, got the yellow gem and put it in the gate. I need two more things for the gate. I still don't know what to do with the aqua stone (can't find water except the pond)
Comment
mrangel
30 Aug 2021
Comment
Bubba23Wagshb19
01 Aug 2021
Review
Bubba23Wagshb19
01 Aug 2021
I absolutely love this game! I only just recently gotten a pretty good ways into the game after actually looking at everything to find keys and other things lol. The only problem I have is that I can’t load my previous game I had even though I have an account. I don’t mind though because it’s fun to just watch the character regress into an infant as they try to escape. I put a fun twist and make their regression faster by going ahead and putting a diaper on lol.
Comment
Bubba23Wagshb19
01 Aug 2021
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Textrathoneer
30 Sep 2020
Comment
Diaperwolfjoe96
04 Sep 2020
Review
Aaronthefox
21 Aug 2020
Comment
mrangel
25 Jul 2020
Just had another thought… after a while, the monster battles start to feel tedious. I know this is an issue with a lot of adventure games, but I think it should be possible to play this game without violence.
My idea would be giving each monster one or two "submit" or "surrender" options. For example, you could wear the possessed diaper (puts you in a diaper if you aren't currently and causes you to slowly lose control until the next time you are changed), drink from the bottle (immediately doubles your bladder), hug the teddy bear (you have to carry it around until the next time you sleep, and it occasionally regresses you), ride the horse (fun, but increases regression), equip the water pistol (it attacks again if you try to use another weapon, and fills your bladder every time you use it).
Like, there might be some monsters you have to fight, but you could have the option to avoid a battle by playing with the items/ghosts, which can have different effects. For some of them like the water pistol, it would be interesting if they can be taken and used as weapons. There'd be some small consequence each time you use them, and unequipping them would cause them to fight you again; but using them would tire them out after a certain number of times.
It would be nice if each monster had some criteria (like using it a certain number of times) that stops it appearing, so you could potentially make the corridors safer… but the cost of submitting would make it very hard to get all of them without being completely regressed.
My idea would be giving each monster one or two "submit" or "surrender" options. For example, you could wear the possessed diaper (puts you in a diaper if you aren't currently and causes you to slowly lose control until the next time you are changed), drink from the bottle (immediately doubles your bladder), hug the teddy bear (you have to carry it around until the next time you sleep, and it occasionally regresses you), ride the horse (fun, but increases regression), equip the water pistol (it attacks again if you try to use another weapon, and fills your bladder every time you use it).
Like, there might be some monsters you have to fight, but you could have the option to avoid a battle by playing with the items/ghosts, which can have different effects. For some of them like the water pistol, it would be interesting if they can be taken and used as weapons. There'd be some small consequence each time you use them, and unequipping them would cause them to fight you again; but using them would tire them out after a certain number of times.
It would be nice if each monster had some criteria (like using it a certain number of times) that stops it appearing, so you could potentially make the corridors safer… but the cost of submitting would make it very hard to get all of them without being completely regressed.
Review
Andesy
25 May 2020
Comment
diaperbaby
05 May 2020
Comment
edgrhs
31 Mar 2020
Comment
Firestar0001
06 Mar 2020
Review
Lil_One_Kiwi
22 Feb 2020
Review
DiaperedKitten
15 Dec 2019
Comment
xXKillinLucasXx
29 Sep 2019
Comment
mrangel
18 Sep 2019
Came back to give this game another try, and see how the fun system plays. I like it :)
But now my mind's fuill of things I'd add if I was building this. Like, an optional puzzle to turn the lights on in the basement (adding in corridors, so that the rooms get moved over from a random-movement area to a small map one by one); and a couple of extra rooms down there, with extra ghost kids who start to manifest once you've completed parts of the game (and their toys appear in different places every time you play, so there's some replay value). My mind always goes onto how I'd make it if I really enjoyed a game; and I think that it would be great if after opening the gate, you can choose to go back, clean up the basement, sort out the monsters (so that they're all playful/regressive; a few optional quests that make them not hurt you), and make it a perfect, happy place of childhood.
But now my mind's fuill of things I'd add if I was building this. Like, an optional puzzle to turn the lights on in the basement (adding in corridors, so that the rooms get moved over from a random-movement area to a small map one by one); and a couple of extra rooms down there, with extra ghost kids who start to manifest once you've completed parts of the game (and their toys appear in different places every time you play, so there's some replay value). My mind always goes onto how I'd make it if I really enjoyed a game; and I think that it would be great if after opening the gate, you can choose to go back, clean up the basement, sort out the monsters (so that they're all playful/regressive; a few optional quests that make them not hurt you), and make it a perfect, happy place of childhood.
Review
Darkpawthepuppy
30 Aug 2019
Comment
Torterenek
16 Jul 2019
Comment
Paddercat
11 Jun 2019
Review
Paddercat
11 Jun 2019
Okay dude.... i like babyfur games.... but seriously? First the ghostfloors spit you out randomly? Cmon thats just bonkers.... second you seriously only put the final code to the furnace in the game? And third you made it to where if you reach red light but you have to leave cause you dont want your chara at the time to become incontinent... the light switchs back to green when you come back and it doesnt obey the first code? Thats just shitty
Review
Manofheroson
27 May 2019
Comment
Manofheroson
27 May 2019
First problem.... too many game crashes lead me to restart.... second i have no scroll bar for my item list. Third... even if i save... i have limited saves....
I like your game. I really do but... holy hell dude it has so many crashtastic features for online play.... btw i cant download it.... yes i had removed my safties for downloads for your game... it didnt help.... so fix your game please
I like your game. I really do but... holy hell dude it has so many crashtastic features for online play.... btw i cant download it.... yes i had removed my safties for downloads for your game... it didnt help.... so fix your game please
Comment
Loggey
22 Apr 2019
Review
lucin
15 Apr 2019
Review
TheFlukire1
15 Feb 2019
Comment
Daedalus 1
01 Jan 2019
Comment
Evab100
30 Oct 2018
Review
Tableleg0
06 Aug 2018
Review
VoxyRoz
21 May 2018
I love this game! One of the best games I have played yet. The reason I'm not giving it the best rating however is because it's too glitchy. Dialogue would freeze and I'd have to start over. Could not get the save thing to work so I had to start from the beginning each and every time. And the key board would go on and off almost constantly, making choosing options impossible until I got it to stay on or off.
Comment
baby_star
19 May 2018
Review
Spiden
23 Mar 2018
Comment
Roorocks821
27 Jan 2018
Comment
Vaderleader
08 Dec 2017
Comment
Mercado1
30 Nov 2017
Review
Hypnotist!
17 Oct 2017
Comment
Chris70345
21 Sep 2017
Comment
Chris70345
18 Sep 2017
Comment
mrangel
16 Sep 2017
Just had an idea pop into my head that, on closer inspection, might have been inspired by this one. The idea is that there's a kind of daycare/school that makes you younger; but it's the afterlife. Turning your spiritual-body back into a baby, ready to be reincarnated as someone new. Maybe if you're lucky, you could find a way to stick at your preferred age, and play there forever.
Not sure if I should try building it, or if it would feel like a poor imitation.
Not sure if I should try building it, or if it would feel like a poor imitation.
Comment
mrangel
24 Aug 2017
Sorry to bring up so many things; and understand the depression too well. At the moment I'm throwing all my creativity into text adventures because I'm not managing to do my actual job.
The "wear" thing is an interesting oddity… I've created a wear command in my own game, because the default one doesn't behave sensibly if you can control multiple characters. I guess commands can override the default behaviour but verbs can't, or something like that.
With the potty chart, I wouldn't have thought of counting the number of accidents, because that's not something your carer could easily discover. My thought would be to have the potty increment a tally when you use it, and the "ask to change" verb keep a tally of the number of wet/dirty/both diapers before it changes you.
I tried modding the game myself; it's fun to play with. I was playing around with a stat "thinkbladder" that contains how much you need to go. Every turn, it moves 10% closer to your actual bladder fullness, but then gets GetRandomInt( -player.pt, player.pt) added to it. The messages on how much you need to go were based on that, and a command "think about peeing" moves it 10% closer to the real value. But I was opening the ASLX file in a text editor, because I'm a linux user and can't get the editor to work on my computer; and after a lot of tweaks I managed to get to a point where it says "Failed to load game" and no further explanation. Probably a missing bracket or something.
I started off using the mouse, but turned out typing is faster once you know the commands. Or maybe that's just because my laptop's trackpad is very erratic and hard to get to where I want it. As far as the edge cases for people messing about with the species/gender… I know that's something that you shouldn't have to deal with. But there's quite a lot of people who will try things like that, and who seem to love it when a game reacts in an interesting way
The "wear" thing is an interesting oddity… I've created a wear command in my own game, because the default one doesn't behave sensibly if you can control multiple characters. I guess commands can override the default behaviour but verbs can't, or something like that.
With the potty chart, I wouldn't have thought of counting the number of accidents, because that's not something your carer could easily discover. My thought would be to have the potty increment a tally when you use it, and the "ask to change" verb keep a tally of the number of wet/dirty/both diapers before it changes you.
I tried modding the game myself; it's fun to play with. I was playing around with a stat "thinkbladder" that contains how much you need to go. Every turn, it moves 10% closer to your actual bladder fullness, but then gets GetRandomInt( -player.pt, player.pt) added to it. The messages on how much you need to go were based on that, and a command "think about peeing" moves it 10% closer to the real value. But I was opening the ASLX file in a text editor, because I'm a linux user and can't get the editor to work on my computer; and after a lot of tweaks I managed to get to a point where it says "Failed to load game" and no further explanation. Probably a missing bracket or something.
I started off using the mouse, but turned out typing is faster once you know the commands. Or maybe that's just because my laptop's trackpad is very erratic and hard to get to where I want it. As far as the edge cases for people messing about with the species/gender… I know that's something that you shouldn't have to deal with. But there's quite a lot of people who will try things like that, and who seem to love it when a game reacts in an interesting way
Comment
Chris70345
22 Aug 2017
Wear cannot be used, as it is one of the built in verbs for quest. It was not originally, so I was using wear, but had to change it when they updated. I was told that most do not want to have to type in commands when playing games like this, so I tried to make buttons for everything. I plan on fixing all I can, but I am having trouble working on the next update due to depression issues.
I have wanted to create a tally system with the potty chart, but there would be a lot of places I would need to add a point for having an accident, and in my current state of mind I cannot get myself to find them all. Maybe eventually, but not right now. Also, I know about being able to type a species to skip the beginning without any gender descriptions. I don't know why anyone would want to do that and I don't know a way to stop it if a person wants to. Nobody is going to do that unless they are intentionally trying to make it happen. I would like to add a nonbinary gender setting so that people who prefer it would feel more comfortable playing, but I do not fully know the proper terms for describing someone in that manner. I'll need to look into it more to see what I can do.
The additions you mentioned to the potty system are full of a number of good ideas. I will try my best to implement some of them if not for this game then whatever I work on next.
Once I get my head on straight, I'm going to try working on this again. I don't know when that will be, but you could mod the game in whatever way you wish if you want to see any of this before then.
I have wanted to create a tally system with the potty chart, but there would be a lot of places I would need to add a point for having an accident, and in my current state of mind I cannot get myself to find them all. Maybe eventually, but not right now. Also, I know about being able to type a species to skip the beginning without any gender descriptions. I don't know why anyone would want to do that and I don't know a way to stop it if a person wants to. Nobody is going to do that unless they are intentionally trying to make it happen. I would like to add a nonbinary gender setting so that people who prefer it would feel more comfortable playing, but I do not fully know the proper terms for describing someone in that manner. I'll need to look into it more to see what I can do.
The additions you mentioned to the potty system are full of a number of good ideas. I will try my best to implement some of them if not for this game then whatever I work on next.
Once I get my head on straight, I'm going to try working on this again. I don't know when that will be, but you could mod the game in whatever way you wish if you want to see any of this before then.
Comment
mrangel
21 Aug 2017
Also (sorry to be pedantic) you seem to have a letter missing from "SCANNING" on the access panel
And the clothes seem to be a bit unreliable. Typing "Wear shirt" tells me that I can't see a shirt, even though "Look at shirt" and "Take shirt" work fine. (I think it's because it's trying to use the built-in clothes script, while you have your own). It would be a bit more intuitive if "Wear" could be an alias for "Ask to wear". Or if that's not possible, make the message for failing to wear something say that you need to ask for help, rather than saying the item is missing or not wearable. Also, removing clothes is harder. Some objects have "Remove" and some have "Take off"; and I discovered that in some circumstances where you can click an item and select "Remove", typing in "Remove (item name)" still says that you're not wearing it even if you are.
For those who like to keep track of stats, it might be interesting to have a more detailed potty training chart. Number of times changed, number of times you've asked to be changed (rather than forced changes), numbers of diaper/pullup/underwear worn, number of times you used the potty, longest consistent streak. Number of clean/wet/messy/both diaper checks.
And the clothes seem to be a bit unreliable. Typing "Wear shirt" tells me that I can't see a shirt, even though "Look at shirt" and "Take shirt" work fine. (I think it's because it's trying to use the built-in clothes script, while you have your own). It would be a bit more intuitive if "Wear" could be an alias for "Ask to wear". Or if that's not possible, make the message for failing to wear something say that you need to ask for help, rather than saying the item is missing or not wearable. Also, removing clothes is harder. Some objects have "Remove" and some have "Take off"; and I discovered that in some circumstances where you can click an item and select "Remove", typing in "Remove (item name)" still says that you're not wearing it even if you are.
For those who like to keep track of stats, it might be interesting to have a more detailed potty training chart. Number of times changed, number of times you've asked to be changed (rather than forced changes), numbers of diaper/pullup/underwear worn, number of times you used the potty, longest consistent streak. Number of clean/wet/messy/both diaper checks.
Comment
mrangel
19 Aug 2017
Another little glitch (though not such an obvious one): If you type "Human", "Feline", etc at the gender prompt, it'll start the game without setting your gender.
This might be an interesting easter egg for nonbinary folks, if you have the he/him/etc words set to they/them/etc rather than "none" by default.
This might be an interesting easter egg for nonbinary folks, if you have the he/him/etc words set to they/them/etc rather than "none" by default.
Review
mrangel
18 Aug 2017
Comment
mrangel
18 Aug 2017
This is a fun game. There's a few little things that bug me, though.
For example, the instruction: Try typing "use blue rock on" and name an object
The item is called aqua rock, not blue rock.
A few times there's a "he" in the text when playing as a girl.
In one of the endings, "a woman sowing a plush toy" should be sewing. Pronounced the same, but "sowing" is planting seeds.
When you get the Flickering Spirit to give you its things, it's not obvious that you've received an item. As the inventory is likely cluttered with dozens of items, you might not realise that you actually gained something.
Looking at the code to see if I could fix these things myself before passing it on to a friend, I notice more oddities. Such as the code to give you the ruby, it checks to see if you've given the thing to the rabbit and the roo, and then checks the same two again. Is it supposed to check four or all five of the kids?
I know on the forum, a few people suggested adding another floor as a bonus level. My thoughts on that (assuming you haven't already done something that i missed) would be to add a verb to Sammy "Ask to stay" after you tried the gate the first time and he asks if you're sure. Maybe once it's not haunted, the basement gets replaced with a happy place; more playrooms, some new friends, and cleaned-up versions of the rooms that were down there before. A place with things to play with that might let you adjust your regression and potty training points more easily.
The code in 'potty turn' for determining if you had an accident looks a bit granular. Probably not something that most players would notice; but instead of all those else if clauses for different pt levels, you could have something like
if (player.bladder + (player.pt/2) > 100) {
wet
}
which does pretty much the same thing, reducing the threshold at which you have an accident. But in a more gradual way, rather than when the potty
For example, the instruction: Try typing "use blue rock on" and name an object
The item is called aqua rock, not blue rock.
A few times there's a "he" in the text when playing as a girl.
In one of the endings, "a woman sowing a plush toy" should be sewing. Pronounced the same, but "sowing" is planting seeds.
When you get the Flickering Spirit to give you its things, it's not obvious that you've received an item. As the inventory is likely cluttered with dozens of items, you might not realise that you actually gained something.
Looking at the code to see if I could fix these things myself before passing it on to a friend, I notice more oddities. Such as the code to give you the ruby, it checks to see if you've given the thing to the rabbit and the roo, and then checks the same two again. Is it supposed to check four or all five of the kids?
I know on the forum, a few people suggested adding another floor as a bonus level. My thoughts on that (assuming you haven't already done something that i missed) would be to add a verb to Sammy "Ask to stay" after you tried the gate the first time and he asks if you're sure. Maybe once it's not haunted, the basement gets replaced with a happy place; more playrooms, some new friends, and cleaned-up versions of the rooms that were down there before. A place with things to play with that might let you adjust your regression and potty training points more easily.
The code in 'potty turn' for determining if you had an accident looks a bit granular. Probably not something that most players would notice; but instead of all those else if clauses for different pt levels, you could have something like
if (player.bladder + (player.pt/2) > 100) {
wet
}
which does pretty much the same thing, reducing the threshold at which you have an accident. But in a more gradual way, rather than when the potty
Review
LilPancha
06 Aug 2017
Comment
yoshiclay9000
22 Jul 2017
Review
Robert T. TreBor
19 Jul 2017
Comment
Chris70345
14 Jul 2017
@scourge728
I'm not 100% sure what that is, but if it means a server disconnection like I think that would be why I recommend playing the downloaded version instead of the online version.
@pianoman201
I'd welcome any help you are willing to give. If there is anything I can fix from what you found, let me know and I can try working on adding it.
I'm not 100% sure what that is, but if it means a server disconnection like I think that would be why I recommend playing the downloaded version instead of the online version.
@pianoman201
I'd welcome any help you are willing to give. If there is anything I can fix from what you found, let me know and I can try working on adding it.
Comment
scourge728
13 Jul 2017
Comment
pianoman201
13 Jul 2017
Comment
Chris70345
04 Jul 2017
@ rafethepup: I think there is supposed to be a save function in the form of a button at the top right hand corner of the screen for all games on Quest. Also, I tried to add tags and links for almost everything you can type and every action you can take, so most things should require a click instead of any typing.
Review
Demoz
04 Jul 2017
Comment
rafethepup
27 Jun 2017
Been playing this game for a while. Is it possible to add a save file in order to come back to where you left off? Also, I don't own a computer, so if I want to take it with me off the road, or make a new profile, etc. I can barely text with the keyboard jumping up and down, not allowing me to text. And this is on both the desktop version and mobile version on my phone. ^^
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Quest 5.5
English
Added 02 Jun 2017
Updated 26 Sep 2017
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