Really not sure why I'm awarding this with 3 whole stars. The author has taken time to give descriptions to the many objects that you find, most of them useless. Nothing was particularly broken. The solutions to the few puzzles I encountered were basically telegraphed to me. Because obviously I'm stupid and need the help. There also doesn't appear to be any rhyme or reason to any of it. Is it in the surreal section? I forget.
You begin in a bedroom. Once the game explains how to get the key to leave this room you enter a library. Then another room that has a guard (are we in a house?) then a room that has some service workers, then a room that is a jungle followed by a room that had great arts in it. Along the way I was picking up notes that looks like some kind of recipe that matches nothing I've seen in the game so far.
The writing is witty and the game 'interesting' but essentially quite boring. Perhaps once you get the key to get you out of the brass door (explained to you in game, naturally) it all makes sudden sense but it hadn't really gripped me enough to want to continue.