The sequel to The Mansion sees you kidnapped by the mysterious corporation responsible for your uncle's death and held in a dingy prison cell. Can you escape the prison? Can you bring the corporation to justice? Can you avenge your uncle? Find out in this sequel of epic proportions!
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I notice that no-one has reviewed this game for a few years, but I like to play these games when I'm on holiday, so I bumped into this one.
It was an excellent, classic, text adventure. Do play the first "Mansion" first to get into the story, but I think Mansion 2 is better and you can play it without playing the first one.
Puzzles were all logical (SPOILER although why did you have to drop the candle first before lighting it!), you have to keep the chemical mixtures in mind, right until the end and the double house area was clever. I like that there are various endings that are possible. I managed to get the incriminating evidence, and I didn't attempt to say no to the Uncle!
This was a great game! I really appreciated the maps and teleportation feature, it made navigation so much less frustrating.
My only complaints/critiques are pretty minor - using items quickly felt clunky, because of the repetitive need to "Use _____ with ______", (but the ability to scroll through past commands made it easier) and there were times where the next step wasn't clear, ("How do I empty this vial?" By dropping it) so trial-and-error was a tedious necessity. But that's often part of text adventuring.
All in all, this game was awesome and I'm glad I was able to play it. :)
Initially a departure from The Mansion I in terms of personality type: Mansion I was very much cheeky, while this direct-sequel doesn't start out that way so much. As far as gameplay goes, there are some differences too: Mansion I encouraged loose exploration (moving quickly from room to room) that would ultimately lead to locked areas if you didn't have the right item yet (M1 is very much a game of picking up and using items and rinsing and repeating that core concept, though a couple puzzles spiced it up a little), while Mansion II prefers to have the player spend more time in the environments before dealing with those roadblocks and moving on. Both styles certainly work respectably, though I found M1 to be higher on the pure fun factor and rewarding scales.
Played the first game and which ultimatley lead me to play this one. Great game, not too difficult so as to not totally frustrate and end in giving up, but challenging enough to flex the grey matter. Seeing as when this was created I would imagine another in the series unlikely, however it has provided inspiration to self create...
Great game Nick! I enjoyed it even more than the first one. The puzzles are challenging and smart and there's a lot of them. The map is large and lots of places to go and keeps it interesting.
Suggestions for improvement would be using more relevant comments after trying a command that didn't work. For example, use <item1> with <item2> could result in "You can't do anything with that on it's own". That comment would work better if you were trying to use <item1> by itself.
I liked the addition of Up and Down - much easier to use then Mansion I. Good use of descriptions for the rooms and the use of maps; it helped with visualization and made the game more interesting.
I can imagine a lot of time and effort was put into a game like this. Well done and I look forward to more from you!