The Mansion II by Nick Dablin

The sequel to The Mansion sees you kidnapped by the mysterious corporation responsible for your uncle's death and held in a dingy prison cell. Can you escape the prison? Can you bring the corporation to justice? Can you avenge your uncle? Find out in this sequel of epic proportions!

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Review by jimbrock
04 Mar 2022
I notice that no-one has reviewed this game for a few years, but I like to play these games when I'm on holiday, so I bumped into this one.

It was an excellent, classic, text adventure. Do play the first "Mansion" first to get into the story, but I think Mansion 2 is better and you can play it without playing the first one.

Puzzles were all logical (SPOILER although why did you have to drop the candle first before lighting it!), you have to keep the chemical mixtures in mind, right until the end and the double house area was clever. I like that there are various endings that are possible. I managed to get the incriminating evidence, and I didn't attempt to say no to the Uncle!

Great entertainment! Thanks very much.
(5)

Review by jmacpher
24 Dec 2018
Loved the simplicity and complexity of this. Great concept.
(3)

Review by hannatude
29 Jun 2018
This was a great game! I really appreciated the maps and teleportation feature, it made navigation so much less frustrating.
My only complaints/critiques are pretty minor - using items quickly felt clunky, because of the repetitive need to "Use _____ with ______", (but the ability to scroll through past commands made it easier) and there were times where the next step wasn't clear, ("How do I empty this vial?" By dropping it) so trial-and-error was a tedious necessity. But that's often part of text adventuring.

All in all, this game was awesome and I'm glad I was able to play it. :)
(5)

Review by mahboi
06 Jun 2018
one of the best games
(5)

Review by CC Hollister
28 Nov 2017
The best game I've played yet on this site. Kept freezing tho. Maybe a lag between US and UK?
(5)

Review by MisterPibb316
09 May 2015
Initially a departure from The Mansion I in terms of personality type: Mansion I was very much cheeky, while this direct-sequel doesn't start out that way so much. As far as gameplay goes, there are some differences too: Mansion I encouraged loose exploration (moving quickly from room to room) that would ultimately lead to locked areas if you didn't have the right item yet (M1 is very much a game of picking up and using items and rinsing and repeating that core concept, though a couple puzzles spiced it up a little), while Mansion II prefers to have the player spend more time in the environments before dealing with those roadblocks and moving on. Both styles certainly work respectably, though I found M1 to be higher on the pure fun factor and rewarding scales.
(4)

Review by Mike Munday
18 Nov 2014
Played the first game and which ultimatley lead me to play this one. Great game, not too difficult so as to not totally frustrate and end in giving up, but challenging enough to flex the grey matter. Seeing as when this was created I would imagine another in the series unlikely, however it has provided inspiration to self create...
(5)

Review by iceburner
17 Sep 2014
Great game Nick! I enjoyed it even more than the first one. The puzzles are challenging and smart and there's a lot of them. The map is large and lots of places to go and keeps it interesting.
Suggestions for improvement would be using more relevant comments after trying a command that didn't work. For example, use <item1> with <item2> could result in "You can't do anything with that on it's own". That comment would work better if you were trying to use <item1> by itself.
I liked the addition of Up and Down - much easier to use then Mansion I. Good use of descriptions for the rooms and the use of maps; it helped with visualization and made the game more interesting.
I can imagine a lot of time and effort was put into a game like this. Well done and I look forward to more from you!
(5)

Review by Odie_da_Bossé
19 Aug 2014
It's very smart. I'm currently making some games, and I think you've given me some ideas.
(4)

Review by Ranique
08 Aug 2014
I couln't even work out how to move. See if you can give a little more explaining about what to do at begining please.
(1)

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Average rating
(4.71)
Written by
Nick Dablin

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25267
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10189
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Written for Quest 3.5
Published 01 Jul 2006

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