Alice and the Wishing Tree by Craig Dutton
You are Alice and little did you know that you were soon to return to Wonderland.
Help the characters that live there with something important. But first you must find a way back into Wonderland!
New (but in an old style) and updated Version 4.0 uploaded on 26th August 2016. If you type in a well-known character name from one of Lewis Carroll's poems then you'll get the Walkthru.
Help the characters that live there with something important. But first you must find a way back into Wonderland!
New (but in an old style) and updated Version 4.0 uploaded on 26th August 2016. If you type in a well-known character name from one of Lewis Carroll's poems then you'll get the Walkthru.
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Craig Dutton
16 Jan 2020
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Cassimonkey007
22 Aug 2019
Review
GameofChocolate
10 Sep 2017
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Whispers_inTheDark
25 Aug 2017
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DavyB
08 Jul 2017
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michibramliger
08 Jul 2017
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gandalfgreen
18 May 2017
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RozaHit
18 May 2017
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Male Annabelle Doll 96
25 Aug 2016
Review
Male Annabelle Doll 96
24 Aug 2016
Review
KyuJones
01 Jun 2016
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KyuJones
01 Jun 2016
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KyuJones
28 May 2016
@arlan - examine yourself to find an item that may help start your wishing adventure.
@sangeeta07 - treacle use will be obvious when it's needed. the clue to that is in a poem you'll find later on. when you get to it, "turn handle".
@ anyone that can help with the very end. What now? T___T
Hatter is freed, all locations seem wrapped up aside from the poor Wishing Tree himself, and that little pot of soil. I have an instrument to use, but not sure how to use it. I haven't been able to deduce the connection with the pot of soil and the tree.
@sangeeta07 - treacle use will be obvious when it's needed. the clue to that is in a poem you'll find later on. when you get to it, "turn handle".
@ anyone that can help with the very end. What now? T___T
Hatter is freed, all locations seem wrapped up aside from the poor Wishing Tree himself, and that little pot of soil. I have an instrument to use, but not sure how to use it. I haven't been able to deduce the connection with the pot of soil and the tree.
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arian
18 Aug 2015
Review
the_ringmaster
26 Jul 2015
I am a big fan of Alice in Wonderland and Through the Looking Glass, so the first thing I'd like to say is that I'm glad you included both aspects in your game. I appreciate how you kept the literary style of Carroll, who is known for his wordplay, riddles, and puns. When dispersed with the original illustrations and rhymes, the game made it seem as though I was reading another installment of the Alice series. I really enjoyed revisiting the Hatter, Cheshire Cat, and the ever-bickering twins.
The puzzles were entertaining and challenging enough to keep the player thinking in terms of Wonderland logic. However, the focus on wording and syntax made several of them needlessly frustrating. They were overcome by the helpful comments though, so no harm done.
Kudos and thank you for the fun.
The puzzles were entertaining and challenging enough to keep the player thinking in terms of Wonderland logic. However, the focus on wording and syntax made several of them needlessly frustrating. They were overcome by the helpful comments though, so no harm done.
Kudos and thank you for the fun.
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sangeeta07
20 May 2015
Review
MisterPibb316
08 May 2015
In terms of heart/spirit and imaginative puzzles, this game is worth 5-stars. I very much enjoyed playing it--though I needed a fair share of help, despite being an avid text adventure player--and that makes up for a good chunk of the development-related issues.
AatWT is very true to the the classic Alice universe, and the whimsical story it tells is likely to satisfy most, if not all fans. However, there are some syntactical and design issues: the first being that the game's help does not mention the 'LIFT' command, which is requisite for some solutions, and another being that solving the game's first puzzle requires you to examine yourself to find your first item (something I would never think to do on my own).
Regardless, I would rather stress the fun I had playing this game with all of the clues supplied by the comments section, though on my own I never would have gotten far. In fact, although the technical issues lead me to wanting to give this game a 3, the sheer fun factor bumps it up to a 4. And I'm usually a stern reviewer!
AatWT is very true to the the classic Alice universe, and the whimsical story it tells is likely to satisfy most, if not all fans. However, there are some syntactical and design issues: the first being that the game's help does not mention the 'LIFT' command, which is requisite for some solutions, and another being that solving the game's first puzzle requires you to examine yourself to find your first item (something I would never think to do on my own).
Regardless, I would rather stress the fun I had playing this game with all of the clues supplied by the comments section, though on my own I never would have gotten far. In fact, although the technical issues lead me to wanting to give this game a 3, the sheer fun factor bumps it up to a 4. And I'm usually a stern reviewer!
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TheTrueMe
16 Mar 2015
Oops, look like I never came back soon enough, my whole game appears to have been deleted from the server? Does that happen? or is it just not loading properly? Worst of all, I can't remember any of the commands at all, or the solutions to any of the problems. I don't even remember how to find out what controls there are.
I solved all the puzzles EXCEPT helping the tree and getting home. I was totally stumped on that one. *SIGH* I wonder if I'd finish if I started over...
I solved all the puzzles EXCEPT helping the tree and getting home. I was totally stumped on that one. *SIGH* I wonder if I'd finish if I started over...
Review
danaburgerrr
20 Feb 2015
this game is exquisite. you are such a talented writer! love how you captured the world and tone of Alice in Wonderland/Through the Looking Glass, down to how the characters speak and interact to the puzzles that are just the right amount of wacky. incredible world, good hints in the text, and just fun all around. and by now you must know how I feel about those damn item limits, but this time it wasn't all that difficult to work with. fantastic fantastic fantastic.
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tragoedia2
30 Nov 2014
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tragoedia2
30 Nov 2014
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tragoedia2
30 Nov 2014
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TheTrueMe
28 Nov 2014
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TheTrueMe
28 Nov 2014
Think I've come across a bug :\ I was playing this morning, and saved. I've just come back and clicked play (resume) and it says it's waiting for response for ages, then says loading and then progresses(?) to a page which is just plain white with the blue border with the save button on it at the top... have I lost the game, do I have to start again? I was so close!
Review
silverstormgirl
28 Nov 2014
I love Alice in Wonderland, so I was really excited to see this text adventure. It really does have a wonderfully Victorian feel to it - riddles and nonsense logic and wishes and demands, with a strain of Alician naughtiness through it. The writing is great, and the riddles are very riddlish. The only fault I can find is in the Wizard's justification for creating a puzzle that could only be solved by disobeying conventional rules - which, contrariwise, are conventional rules in the world of text adventures and video games. if someone gives you a box, it's meant to be opened, regardless of whether it's fair to the recipient or not.
The problems I had with playing it were problems of syntax and newbieness. Text adventures can be really challenging to people unfamiliar with their logic and rules, and this is...maybe the third game I've played in the last two weeks? I'm also unfamiliar with Craig Dutton's work prior to this, or after.
However, the first puzzle was really rough, for a couple of reasons. 1) for the specificity of the commands needed. you have to figure out how to find the farthing in your pocket, and then commands are use farthing on water and make wish. 2) you couldn't get away from it. There wasn't a way to go away, look at something else, let your hindbrain figure it out while you explore. You're stuck on a screen staring at a puzzle.
honestly, without the comments section, I probably wouldn't have figured it out. the specificity of commands needed is a problem that keeps surfacing throughout the game - you have to say the right words in the right order, and there's very little in-game hints as to what you're supposed to be doing. that and the inventory limit were things I personally found difficult.
however, it is solvable. it takes time and patience, but the game does reward you.
The problems I had with playing it were problems of syntax and newbieness. Text adventures can be really challenging to people unfamiliar with their logic and rules, and this is...maybe the third game I've played in the last two weeks? I'm also unfamiliar with Craig Dutton's work prior to this, or after.
However, the first puzzle was really rough, for a couple of reasons. 1) for the specificity of the commands needed. you have to figure out how to find the farthing in your pocket, and then commands are use farthing on water and make wish. 2) you couldn't get away from it. There wasn't a way to go away, look at something else, let your hindbrain figure it out while you explore. You're stuck on a screen staring at a puzzle.
honestly, without the comments section, I probably wouldn't have figured it out. the specificity of commands needed is a problem that keeps surfacing throughout the game - you have to say the right words in the right order, and there's very little in-game hints as to what you're supposed to be doing. that and the inventory limit were things I personally found difficult.
however, it is solvable. it takes time and patience, but the game does reward you.
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silverstormgirl
28 Nov 2014
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silverstormgirl
28 Nov 2014
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silverstormgirl
28 Nov 2014
to get into the wizard's tower, you need to a) get the smelly sock and b) unlock the box. The smelly sock is hidden in the laundry basket. To unlock the box, you need to figure out a way to magnify the writing on the box. You can get spectacles for that purpose by pushing the Dusty Old Knight. The writing is a riddle, and from there you need to figure out who you know that fits those qualifications.
And the goldfish is over at the Castle in the courtyard, you go in and then east.
Commands I've used for the treacle and the rattle are "use treacle on rattle", "get treacle", "put rattle in bucket", "fix rattle with treacle", and "use treacle". I've also tried putting the bucket back down in the well and dropping the rattle in the well, which was...unsuccessful.
And the goldfish is over at the Castle in the courtyard, you go in and then east.
Commands I've used for the treacle and the rattle are "use treacle on rattle", "get treacle", "put rattle in bucket", "fix rattle with treacle", and "use treacle". I've also tried putting the bucket back down in the well and dropping the rattle in the well, which was...unsuccessful.
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TheTrueMe
28 Nov 2014
Ignore all my recent comments with questions, I found the answers in the other comments, I think I'm coming to the end of the quest.... everybody in the comments is talking about a goldfish in a pond... I haven't even come across a pond? No body of water since the fountain in the garden in fact... Is it a location or is this an item I need to pick up from somewhere? I literally turned every turn I've been able to find and went every direction at each turn and I haven't found it. If it's an item, where do I get it from?
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TheTrueMe
28 Nov 2014
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TheTrueMe
28 Nov 2014
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silverstormgirl
28 Nov 2014
to unlock the casket, you need to give the reward you got from the Wyvern to the Hatter, who should drop his watch. getting the watch is the start of unlocking the casket.
...I've figured out that I need the treacle in order to fix the rattle, but I haven't figured out how to get it out of the bucket, or to get the rattle into the bucket, or...however that's supposed to work.
I do figure that giving the Tweedles a rattle will either stop them from fighting or encourage them to fight more.
http://www.sparknotes.com/lit/through-the-looking-glass/section4.rhtml
...I've figured out that I need the treacle in order to fix the rattle, but I haven't figured out how to get it out of the bucket, or to get the rattle into the bucket, or...however that's supposed to work.
I do figure that giving the Tweedles a rattle will either stop them from fighting or encourage them to fight more.
http://www.sparknotes.com/lit/through-the-looking-glass/section4.rhtml
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TheTrueMe
28 Nov 2014
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TheTrueMe
28 Nov 2014
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TheTrueMe
28 Nov 2014
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tragoedia2
27 Nov 2014
How do I open the door with the face in the Queen of Diamonds's castle? I think I'm supposed to say something to the door, but I can't figure out what.
Also, how do I unlock the casket in the wizard's tower?
How do I stop the twins from fighting?
I've jogged the goldfish's memory, but I don't know how to get at the jewel in the pond. I haven't gotten the net from the twins yet.
I can't figure out what to do with the treacle. Ditto for the pot.
Also, how do I unlock the casket in the wizard's tower?
How do I stop the twins from fighting?
I've jogged the goldfish's memory, but I don't know how to get at the jewel in the pond. I haven't gotten the net from the twins yet.
I can't figure out what to do with the treacle. Ditto for the pot.
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AscendingDescendant
26 Nov 2014
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silverstormgirl
21 Nov 2014
Review
Father Thyme
19 Nov 2014
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Father Thyme
19 Nov 2014
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silverstormgirl
19 Nov 2014
I feel like a newb, but I'm totally struggling to get past the first screen, ahahaha. going north+south+west+east tells me I can't go there, and the ways I've tried interacting with the water or the fountain don't really do anything? There's nothing in my inventory, and nothing useful seems to lead me further. I'd love to play this game, but right now it seems I'm at a bit of a standstill. :(
Review
Nathaniel.Spence
11 Nov 2014
A great little game, with well thought-out puzzles and lovely descriptions (especially the verse scattered throughout). The puzzles are just hard enough to be interesting, without the gameplay becoming frustrating. There are a few typos here and there, but not enough to distract from the overall experience. Good stuff!
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Mestres
04 Sep 2014
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sarah4
04 Sep 2014
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Mestres
04 Sep 2014
Review
BeautyvsAshes
25 Aug 2014
This was so much fun. I have always loved the tales of Alice in Wonderland, and was super excited to see this. It was so well written and honestly, Craig Dutton did a fantastic job of keeping the style similar to that of the original stories. Congratulations on a fun and fantastical game. :)
And a thank you to Sarah and Craig who helped guide my steps here and there.
And a thank you to Sarah and Craig who helped guide my steps here and there.
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Craig Dutton
25 Aug 2014
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BeautyvsAshes
24 Aug 2014
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sarah4
24 Aug 2014
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BeautyvsAshes
23 Aug 2014
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Crispin
12 Jan 2014
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sarah4
22 Oct 2013
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Kiwi
22 Oct 2013
First of all, I have to say that this is a wonderful game (I've always had a fondness for Alice in Wonderland and this does it a world of justice).
But it appears I'm stuck! I've already gotten the net from the twins, the string from the giant, and spoken once to the goldfish. I know that I need to either get the queen's diamond from her or at least retrieve information about it, but but the fish won't talk to me anymore. It has something to do with the string "jogging her memory," I know, and I tried to give it to her only to have her ask "What for, child?"
Please help.
But it appears I'm stuck! I've already gotten the net from the twins, the string from the giant, and spoken once to the goldfish. I know that I need to either get the queen's diamond from her or at least retrieve information about it, but but the fish won't talk to me anymore. It has something to do with the string "jogging her memory," I know, and I tried to give it to her only to have her ask "What for, child?"
Please help.
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Craig Dutton
02 Oct 2013
SasuTenLuvr,
I don't know what you have previously done. Speaking to the Hatter that he is free involves beforehand giving a diamond to the Queen. You have to use the net to fish out the diamond from the pond. Tweedledee/dum will offer you the net to stop waving the rattle. The rattle is found in the globe in the tower - drinking the blue liquid from the casket will give you acute awareness to find and push the button on the globe, etc....
If none of this sounds familiar then I'll publish the walkthru on the forum, if you ask for it? If it does then your nearly there.
I don't know what you have previously done. Speaking to the Hatter that he is free involves beforehand giving a diamond to the Queen. You have to use the net to fish out the diamond from the pond. Tweedledee/dum will offer you the net to stop waving the rattle. The rattle is found in the globe in the tower - drinking the blue liquid from the casket will give you acute awareness to find and push the button on the globe, etc....
If none of this sounds familiar then I'll publish the walkthru on the forum, if you ask for it? If it does then your nearly there.
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SasuTenLuvr
02 Oct 2013
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Craig Dutton
30 Sep 2013
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SasuTenLuvr
29 Sep 2013
I feel really stupid asking this, but I have no choice. I've heard helpful players saying "after the Hatter is freed" and "when you freed the Hatter" but...how exactly do you free him? Apparently you just have to tell him, but I've already used FREE HATTER, TELL HATTER ABOUT FREEDOM, even TAKE HAT in the hopes he'd get upset.
I feel like nobody has explained this because it's so obvious, but all the same...Any help would be appreciated. ._.
I feel like nobody has explained this because it's so obvious, but all the same...Any help would be appreciated. ._.
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Craig Dutton
24 Sep 2013
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achaldy
23 Sep 2013
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Charles Scott
20 Aug 2013
Review
Charles Scott
20 Aug 2013
Another enthralling game from Craig Dutton. I'm working my way through his back catalogue and, like Sarah, haven't yet come across a game that is less than excellent. This one has some fiendish puzzles (thanks again for your help Sarah) and intriguing characters: hard to believe it was written in just a couple of days. Thank you, Craig, and please keep the games coming!
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jupiter1430
26 Jul 2013
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nuitdelune
12 Jun 2013
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alex27
30 May 2013
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alex27
30 May 2013
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Craig Dutton
30 May 2013
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alex27
29 May 2013
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GreyOwl
09 Apr 2013
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sarah4
09 Apr 2013
GreyOwl, I won't give you the answer to the riddle as I don't want to spoil the fun for you and you may be able to work it out with a bit of pen and paper, but here's an extra clue. If you've read Alice's Adventures In Wonderland you may remember a very lacrimose aquatic creature that Victorians were fond of making soup out of, however, as this creature is a fake, you'll only need the real version to solve the riddle! One last clue, once you've worked out the answer just type 'say ------' while stood outside the door and the face should stop 'mock'ing you!
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GreyOwl
09 Apr 2013
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peter edwards
08 Apr 2013
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Craig Dutton
08 Apr 2013
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peter edwards
08 Apr 2013
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Craig Dutton
08 Apr 2013
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peter edwards
08 Apr 2013
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sarah4
02 Apr 2013
Ana, Wonderland is reknowned for its natural treacle reserves! If you have found the nearby well then you should be able to raise the bucket and use some treacle to fix the item from the tower, then use it to distract two characters who are famously fond of such items! When you freed the hatter he will have told you where he lost the queen's diamond. You should have already been to the pond in question and may already have spoken to the goldfish and heard her recite a poem or you, but go and talk to her again because she may be able to help with the missing diamond. Unfortunately, since goldfish have notoriously short memory spans, you will need to jog her memory. This is where the string comes in handy, I won't tell you exactly what you need to do but a little lateral thinking should help you solve the problem! Hope this helps!
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Ana2
02 Apr 2013
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Craig Dutton
18 Mar 2013
Ana
After the Wyvern gives you the box, you break your promise by opening it. Don't worry! If you push the knight who is sleeping, he will drop his spectacles. Use the spectacles on the box to read the inscription. It tells you it can only be opened by nobody (ie no body.) Give the box to the face (who doesn't have a body) on the door and he will open it. What's inside will deal with the task on being able to take the sock (which will indirectly will help the fox who in turn will give you the key to the tower.)
Inside the tower is the wizard. Give him the box. Rather than punishing you for opening the box he rewards you with a ruby. Give this to the Wyvern who offers you a trade with either a cake or a brooch. Guess which one of these the Hatter would prefer when given to him. He will drop his watch. Open it. This gold key will unlock the casket. The drinkable liquid will make your senses more acute. So, examine the globe to open it.
I will leave it for now since at this point there is more to do before dealing with the Queen.
After the Wyvern gives you the box, you break your promise by opening it. Don't worry! If you push the knight who is sleeping, he will drop his spectacles. Use the spectacles on the box to read the inscription. It tells you it can only be opened by nobody (ie no body.) Give the box to the face (who doesn't have a body) on the door and he will open it. What's inside will deal with the task on being able to take the sock (which will indirectly will help the fox who in turn will give you the key to the tower.)
Inside the tower is the wizard. Give him the box. Rather than punishing you for opening the box he rewards you with a ruby. Give this to the Wyvern who offers you a trade with either a cake or a brooch. Guess which one of these the Hatter would prefer when given to him. He will drop his watch. Open it. This gold key will unlock the casket. The drinkable liquid will make your senses more acute. So, examine the globe to open it.
I will leave it for now since at this point there is more to do before dealing with the Queen.
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Ana2
18 Mar 2013
Review
Ana2
17 Mar 2013
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Patrice Carrington
09 Jan 2013
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sarah4
28 Dec 2012
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GreyOwl
27 Dec 2012
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Cathy Davies
11 Dec 2012
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Cathy Davies
11 Dec 2012
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sarah4
11 Dec 2012
Cathy, have you opened the laundry basket in the palace? If so you should lift up the bedclothes you'll find in there and you should locate what you're looking for! I hope you've got the red box opened as you will need to use what's in there before you can take the smelly sock! Hope this helps! Oh, and another tip, give the basket a push and you might find something else someone you'll meet might need!
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Cathy Davies
11 Dec 2012
I can see people talking about a sock... where do you find the sock? :) I've looked around, gone all over the place, in the boat, got the red box, got spectacles to read it, talked to the fox, the twins, the huntsman, the giant, the queen, the mad hatter but didn't notice any sock! Can anyone help please? :)
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sarah4
10 Dec 2012
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GreyOwl
10 Dec 2012
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sarah4
30 Nov 2012
Peter, you're definitely on the right track, it is indeed the sock that you need to give to the hounds to put them off the scent but first you need to make the smell less pungent. Have you managed to get the red box that the wyvern gave you unlocked? If you haven't got it yet you need to cross the river in the boat and enter the shop and talk to her, although she tells you not to open the box you have to be a bit naughty to complete this game so ignore her warning! The secret to opening the red box can be found in the writing on the side of the box but it's too small for you to read so you will need to find something to magnify it, give the dusty knight a little shove and he should furnish you with this. The riddle on the box should help you figure out who you need to give the box to to help you open it, what's inside will then solve your sock problem! Hope this helps, it's a wonderful game so best of luck with it and just ask if you get stuck again!
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peter edwards
29 Nov 2012
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Craig Dutton
05 Nov 2012
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GreyOwl
04 Nov 2012
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Jen Johnson
31 Oct 2012
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Craig Dutton
30 Oct 2012
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Jen Johnson
29 Oct 2012
Review
sarah4
28 Oct 2012
So sorry for taking so long to review this game Craig, have been having some problems getting online! Yet another absolutely amazing game from my favourite text adventure author! Fantastic puzzles as usual and an engrossing storyline. As I said in my previous comment, the Wonderland setting was used to brilliant effect, characters, both new and old, were wonderfully realised and your use of the anarchic 'rules' of Wonderland in creating puzzles was inspired, although some of the solutions may seem a bit obtuse in the 'real' world, they make perfect sense when approached with Wonderland logic! I think the game is probably best played by people who have read both of the novels (though anyone who hasn't done so yet should really rectify that as soon as possible!) but I still think that the game is so well written and constructed that those not familiar with Wonderland could enjoy it, especially as it has such a fine self-contained storyline! The poems were also a beautiful touch as they are one of my favourite aspects of the novels and I loved the way you incorporated them here along with your general writing style which never broke character so I do hope you consider returning to Wonderland one day! Sorry to go on but I'm so impressed, as always, by the quality and complexity of your games and the amount of work that must go into them and I can't wait for your next game!
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alex27
22 Oct 2012
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alex27
21 Oct 2012
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Craig Dutton
21 Oct 2012
Alex
Even though I've tried to be logical about the puzzles, the concept of Alice in Wonderland is that she is dreaming, so anything can happen. The hall puzzle is probably the most obscure and dream-like puzzle:
Examine the table and get the key. Drop the key and it turns into a cake. Take it and eat the cake and you find a silver key inside. Unlock the hall door with this silver key and open it. Going through gets you properly into Wonderland.
Even though I've tried to be logical about the puzzles, the concept of Alice in Wonderland is that she is dreaming, so anything can happen. The hall puzzle is probably the most obscure and dream-like puzzle:
Examine the table and get the key. Drop the key and it turns into a cake. Take it and eat the cake and you find a silver key inside. Unlock the hall door with this silver key and open it. Going through gets you properly into Wonderland.
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alex27
21 Oct 2012
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alex27
20 Oct 2012
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Craig Dutton
14 Oct 2012
Thanks Sarah, glad you're enjoying it.
If I were you I would keep the cake! Perhaps someone who likes cakes is hungry, especially if they have been incarcerated (presuming you've opened the Door with the Face). Once he gobbles it up he'll drop something that has something hidden inside to open the casket.
The diamond was dropped in the by the Hatter so to 'fish' it out you need to open the casket, consume what is inside and take a closer look at one particular item nearby to open it. Hidden inside it is the only way to stop the Tweedles (but it needs fixing?) and in turn you'll receive from them, the item to 'fish' for the diamond. Return it and... well I'll see how you go, for now.
If I were you I would keep the cake! Perhaps someone who likes cakes is hungry, especially if they have been incarcerated (presuming you've opened the Door with the Face). Once he gobbles it up he'll drop something that has something hidden inside to open the casket.
The diamond was dropped in the by the Hatter so to 'fish' it out you need to open the casket, consume what is inside and take a closer look at one particular item nearby to open it. Hidden inside it is the only way to stop the Tweedles (but it needs fixing?) and in turn you'll receive from them, the item to 'fish' for the diamond. Return it and... well I'll see how you go, for now.
Comment
sarah4
14 Oct 2012
So excited to see this game uploaded Craig! It is absolutely fantastic! Your writing is so in keeping with the style and mood of the books and I love the way you've combined characters and references from the books with your own inventions without it seeming out of place! I suppose that's the beauty of Wonderland, there are no rules really! I love the story you've created here to and the characters' dialogue is brilliantly done, your eye to detail, even down to the way object descriptions are worded is really splendid, so nothing jars with the Carole's original style!
I've got quite far this morning but am now a bit stuck so could really use some help please, sorry to have to bother you so soon!
I've put the hounds off the scent and been rewarded by the fox.
I've agreed to run an errand for the shop owner, opened the box, delivered it to the wizard and been offered my reward by the wyvern, but having played it through twice, choosing both the plum cake and emerald brooch, I can't seem go figure out what to do with either of them.
I also can't figure out how to get the whereabouts of the queens diamond from the goldfish (after jogging her memory).
I'm not sure what to do with the Tweedles and their bone and I have no idea how to get the treacle from the bucket (lovely to see that in the game by the way!), what I need to do with the soil in the pot or find the key for the casket in the wizards tower.
Any help you could give would be very greatly appreciated thanks!
I've got quite far this morning but am now a bit stuck so could really use some help please, sorry to have to bother you so soon!
I've put the hounds off the scent and been rewarded by the fox.
I've agreed to run an errand for the shop owner, opened the box, delivered it to the wizard and been offered my reward by the wyvern, but having played it through twice, choosing both the plum cake and emerald brooch, I can't seem go figure out what to do with either of them.
I also can't figure out how to get the whereabouts of the queens diamond from the goldfish (after jogging her memory).
I'm not sure what to do with the Tweedles and their bone and I have no idea how to get the treacle from the bucket (lovely to see that in the game by the way!), what I need to do with the soil in the pot or find the key for the casket in the wizards tower.
Any help you could give would be very greatly appreciated thanks!
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Written by
Craig Dutton
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5287
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3083
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Quest 5.5
English
Published 12 Oct 2012
Updated 26 Aug 2016
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19 May 2026 -
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