A small flat. Uncertain light. Two frightened people locked in for nine days. Eroding sense of reality. An ambiguous story where feelings, memories and words themselves are unreliable.
Where we'll live for nine days: A short horror text-based interactive story made of fragmented memories to be pieced together. Your choices don't change the story, only the way it is told.
6th position in Ectocomp 2017!
🕑 Playthrough length: approximately 10 minutes.
🖵 Fullscreen recommended.
📱 Playable in mobile.
Written with Twine for Ectocomp 2017.
A postmortem is available in: https://pseudavid.itch.io/nine-days/devlog/17169/nine-days-a-quick-postmortem