It's short, but for what it was I liked it a lot. The style of writing works nicely -- descriptive and immersive but never too long or drawn out. Font, font colour and hyperlink colour suit the setting nicely (smokey grey and green for an apocalyptic wooded area). Everything I read was interesting but some of the hyperlinks go back on themselves (TV explodes, watch it again).
With gamebooks I think you can set scripts to run only when the player has been on a certain page, or at least use the {once:} text command to make sections of your pages only appear once. Look forward to reading future entries, but please don't stray too far from the style. Curiosity, exploration and vulnerability work well in your story. 5/5
Not bad, not bad at all, especially considering your age. It wasn't a perfect game though. For example, you could watch the TV again after it explodes, and it was very, very short. It was an interesting little game, and was described in great detail. It helped get a picture of the environment in your head very well. I think if the next ones are longer and you make sure that the links don't lead back to events that they shouldn't, you will have a very good game my friend.
Average rating
(4.33)
Written by kblob78
Plays 2458
Downloads 1534 Download file
Written for Quest 5.4
Published 17 Nov 2013
Updated 18 Feb 2017
IFDB listing