I haven't played these kind of games for about a decade, so it was quite nostalgic getting into this game. I was using an online dice and word document, and it was a little bit of a slog going back and forth all those pages. The game didn't absorb me into its world as much as I liked, and I might just be unlucky, but I found myself dying cheaply a few times without much warning. That's common in these kind of games, but it doesn't make it any less annoying. If the game had clear instructions on how the combat worked instead of me searching the rules myself of fighting fantasy, it will work in its favor, otherwise it serves as a potential barrier to stop newcomers.
That said, it's still a great introduction, and I would like to play more text adventure versions of fighting fantasy.