Leporemia 1.4 *Only Chapter 1 & 2 Available* by TTPeriod
This game is unlisted. Only those with the link can see it.
Announcement: SHOOOOT!! I was working on it, but I accidentally cleared my browsing data, along with the game's progress. Luckily, I saved THIS version's game on my computer, but otherwise, my progress is deleted. Oh well, let's try that again...
A total of 20,236 words (including code) and 2 chapters (chapter 1 {finished} and chapter 2 {uncomplete})
Leporemia is a game created by Twine. It is a narrative interactive game where you play as anyone you choose to be-- may it be yourself, or create a whole different you. In this game, you are chosen by the Mageia Council to go on a quest to save an outlandish world called Leporemia, a world of sorcery and magic. Why you were chosen, you do not know, but you must do it or Earth is doomed.
Go on a quest where you must save Leporemia from impending doom or die trying. You may travel with company-- but it is possible your company can die.
Will you prioritize physical strength over mental strength? Will you win by deception or with candor? Who will you be, and what will this world make of you? This game will use of your personality, strengths and weaknesses to give you an advantage... or a disadvantage!
This game is not yet finished, but with enough support, will continue to flourish and grow. Chapter Two is not yet finished, but will be soon enough.
Ver. 1.450 Notes
o Still can't find some bugs, but will definitely work on it.
o Found a bit of a problem, which I fixed.
o With the option "shorter version", there is less reading. I shortened some more passages, but not all of them is shortened yet.
Ver. 1.425 Notes
o Added the option, "shorter version". Not all of the passages are shortened yet, though. Because there is something urgent I need to do.
o Fixed a bug for "test the trunk". Not fully sure if it is fixed.
Ver. 1.4 Notes
o Added reputation.
This is a pretty big, though, took me a while. ;-;
Ver. 1.35 Notes
o Added a super, ultra, mega secret <3
Ver. 1.3 Notes
o Added the possibility of death.
o Added
Comment
TTPeriod
23 Dec 2015
Comment
TTPeriod
23 Dec 2015
Comment
XanMag
23 Dec 2015
Remember, you can also post it as private and put a link in the game announcements section in the forum. Just ask for beta-testers and post the link. That way you can correct any issues your testers find before public posting. It is very important and surprising what testers will find that you don't notice. Trust me... Look at the 'X2 ready to test!' thread (my game)! And I thought I was close to publishing! Lol
Good luck!
Good luck!
Comment
TTPeriod
23 Dec 2015
Hm, is that so? Not sure what the problem is for the 'test the trunk', but I thought I fixed some of it. I'll go check out the coding.
The reason why I did give it out early is for people to help me find those errors and find those stand-out grammatical error. I tried playing it, trying to spot bugs, but I can never fully skim through the whole game.
If you can describe that error, I'd be grateful, and I apologize if you come across poor grammar (English is not my native language). Maybe I'll try a shorter reading version for those who do not desire reading too much. Thank you for your feedback, I was itching for one!
The reason why I did give it out early is for people to help me find those errors and find those stand-out grammatical error. I tried playing it, trying to spot bugs, but I can never fully skim through the whole game.
If you can describe that error, I'd be grateful, and I apologize if you come across poor grammar (English is not my native language). Maybe I'll try a shorter reading version for those who do not desire reading too much. Thank you for your feedback, I was itching for one!
Comment
XanMag
23 Dec 2015
A thoughtful game with evident time spent creating. I did run into an error message when I 'tested the trunk', so you may want to look into that.
I don't prefer CYOAs to TAs, but those CYOAs I do play need to be designed well and well written. I can't stand grammatical errors all over the place. I did not notice any glaring errors, so good there. In my short time playing I did hit that error (which I think it let me play through?), but you might want to fully play the game on this website and see if there are any more errors. At the moment, if I were to evaluate this, I'd stay pretty neutral. Pros - thoughtful, design seems pretty good. Cons - ran into that mentioned error, lengthy reading passages (this is really just a personal preference, not necessarily a con.
Give it an update and I'd be glad to come back and rate it.
I don't prefer CYOAs to TAs, but those CYOAs I do play need to be designed well and well written. I can't stand grammatical errors all over the place. I did not notice any glaring errors, so good there. In my short time playing I did hit that error (which I think it let me play through?), but you might want to fully play the game on this website and see if there are any more errors. At the moment, if I were to evaluate this, I'd stay pretty neutral. Pros - thoughtful, design seems pretty good. Cons - ran into that mentioned error, lengthy reading passages (this is really just a personal preference, not necessarily a con.
Give it an update and I'd be glad to come back and rate it.
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Written by
TTPeriod
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Twine
Published 21 Dec 2015
Updated 31 Dec 2015
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