Fishvale Remake (2020) by daeun

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This game is about relaxing, constant dopamine rushes from trying to win games can eventually tire out our souls. This is when you ponder upon unknown territories to feel enchanted and recuperate.

This will be the first game that I released that is not fully completed, I published this game on december 2020, I will update it monthly until june 2021. After many experiments, I know that I am better at making games when I split the tasks and the easy way to remember it is to split the game job by months.

Forecast:
1. items for room decorations, at ice cream city.
2. clothes for player decorations, at akari city.
3. tea or cooking, at wurm city.
4. abilities, at rain city
5. more fishing rods that unlocks more fishing spots.
6. more signboards, more quests.

Lessons learnt:
Dec 2020:
1. It is possible to use one script to control many rooms, which is useful if you have like 100+ rooms in this Fishvale remake, previously, the rule is that you have to manually put a program in each room in order to function, if you want to shortcut with "many rooms function", all you have to do is to enable timer or turn script, since they keeps running until they are disabled.
2. The problem with "many rooms function" is that you do not want to mix them up, some rooms requires this function, other rooms require other functions, there is a solution which is to isolate each group of rooms with their according code, between each two groups of rooms, there is one isolation chamber, by entering this room, you can enable and disable timer or turn script, voila, two scripts to control 15 rooms each, a total of 30 rooms programming done.

Jan 2021:
1. Happy new year, and I realized the importance of alias, basically in a Fu King big game like this Fish Remake, you will end up with many objects, thus when you are trying to search for an object to apply in game for the functions or whatsoever, it will be like finding 1 object in 300 objects list, this is hard, really hard and most importantly, a waste of time, therefore I shall show you an example since I am not familiar with this technique yet.
2. "Categorized Objects", so we name all decoration objects to zz plant, zz sea, zz passerby, this will shoves all the decoration objects to the bottom of the object list, which makes it easier to find non-decoration objects since they most likely have code and requires to be searched for and programmed with. Then we name all human and quest objects to aa Tenami Girl, aa Sword of the Dragon, aa the Cruel NPC, this will shoves all these objects to the top of object list, which will be useful as we will need to keep coding their functions in game. And here is where alias comes in, we will remove the "aa" and "zz" from the names so players will not have to see such alphabetized weird names.

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Written by
daeun

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41
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25
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Written for Quest 5.8
Added 10 Dec 2020
Updated 03 Jan 2021

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