This was just straight up lazy. Which really sucks because this idea as a shit ton of potential if you just flesh out the scenarios for the islands. Escaping a doomed island with nothing more than whatever you packed sounds freaking awesome! And so does hunting down a wanted criminal! But they can quickly become lame if the entire story abruptly ends after a two choice dialog option.
I don't know if this was you're first try and if so sorry for being so harsh but this is the truth. If you're going to keep doing these try to least put a little depth into the story or at least make the choices somewhat unique?
Okay I see where your trying to go with this but it's way to linear and I felt like I hardly had a single choice to myself through the entire story! try adding a little more story to it and maybe a little less non-stop head bashing?
Very nice but you should try adding choices that the player would have to second guess which choice is more appropriate for the current situation other than that Great job!