This is a game. About petting a cat. With a premise like that, who would give it five stars?
Well, as boring a premise as it seems, Cat Petting Simulator surprised me. Very much. It apparently wasn't just made because "lol, cats!!" No, it was made to make the player feel relaxed and cared for. While, yes, your cat's affection for you is scored and you can score badly, you feel the love nonetheless. There really is nothing quite like feline affection.
Wow! Surprisingly good, though I did get confused enough to look up a walkthrough. The ending may seem random to some, but if you really think about it, it all makes sense. Wonderful job!
Okay, so, I just found this site, but I've been playing interactive novels for years, not to mention that video games were half my childhood. Anyway, I died pretty early in the game-- my ship was torn apart by pirates during my second sailing trip-- but I've seen enough of the style of gameplay, and... well, I just don't like it. No story, no characters, nothing to talk about. I came here for an enthralling tale of complex characters seeking adventure, and I was disappointed. I dunno, maybe I expected too much. That said, I can see the amount of work put into this, and I commend you for that. To me, though, the game is too stat-heavy and feels less like a story than it should.