Team Aurom's fight and other side quests by Kidwonder
A beta version not yet done.
Review
by Auron Dimitri
12 Jun 2004
Although this game is not quite as dreadful as David made it out to be, it's not nearly as marvelous as Matthew made it seem. The game is not 100% terrible because there was some effort put into it, but it has a good set of flaws that keep it from getting a higher rating. I questioned giving it a 3 since there was effort in this, but effort alone does not make a great game.
Anyway, the game did try something new with the stats, however they were a bit rough, as in you never really had to use them. For example, when your health goes down you actually never really had to use any medicine since somehow the story line would restore it for you. Plus, it is almost impossible to get 0 health in this game unless you do not grasp the incredibly simplistic process.
The game tries to have some RPG matters by having fighting in it. However, it is not really "fighting." You simply do "Use ____ on _____" and that is it. Yes, Quest is hard to make fighting and RPG systems with, but this was a bit too simple. Enemies will go down with just ONE hit by ANY of your weapons, but not before taking a random amount of points from your health. You never actually upgrade either or raise your stats, you simply get new "weapons" which are in no way different than the ones you have had before with the same uses and effects. The only difference is at some points in the game you have t either use one weapon or the other, with neither having any special or individual effects. That could have been done a bit differently.
Also, something that was quite strange was, there is no storyline. Basically you are in a town, you get a weapon from your grandfather (without any reason why), leave the town and start killing gang members called Auroms (Hm, that sounds a bit familiar). You never actually learn though what makes them so bad, why you have to take them down, why you're a fighter in the first place, who you are, etc. Another example, at the beginning, after you leave your house you see your "best buddy" who says "Good luck on
Anyway, the game did try something new with the stats, however they were a bit rough, as in you never really had to use them. For example, when your health goes down you actually never really had to use any medicine since somehow the story line would restore it for you. Plus, it is almost impossible to get 0 health in this game unless you do not grasp the incredibly simplistic process.
The game tries to have some RPG matters by having fighting in it. However, it is not really "fighting." You simply do "Use ____ on _____" and that is it. Yes, Quest is hard to make fighting and RPG systems with, but this was a bit too simple. Enemies will go down with just ONE hit by ANY of your weapons, but not before taking a random amount of points from your health. You never actually upgrade either or raise your stats, you simply get new "weapons" which are in no way different than the ones you have had before with the same uses and effects. The only difference is at some points in the game you have t either use one weapon or the other, with neither having any special or individual effects. That could have been done a bit differently.
Also, something that was quite strange was, there is no storyline. Basically you are in a town, you get a weapon from your grandfather (without any reason why), leave the town and start killing gang members called Auroms (Hm, that sounds a bit familiar). You never actually learn though what makes them so bad, why you have to take them down, why you're a fighter in the first place, who you are, etc. Another example, at the beginning, after you leave your house you see your "best buddy" who says "Good luck on
Review
by David Whyld
10 Nov 2003
Well, I finally got round to playing this "game" (for want of a better word) and wish I hadn't bothered.
Non-existent descriptions, no storyline whatsoever and an annoyingly large font that took up half the screen with just a line of text. If there was a blueprint for writing truly appalling games then this would be it.
1 out of 5 (and I'm regretting the fact that an option for giving worse ratings isn't available)
Non-existent descriptions, no storyline whatsoever and an annoyingly large font that took up half the screen with just a line of text. If there was a blueprint for writing truly appalling games then this would be it.
1 out of 5 (and I'm regretting the fact that an option for giving worse ratings isn't available)
Review
by Anonymous
29 Oct 2003
Review
by Matthew G
17 Oct 2003
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Written by
Kidwonder
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Quest 3.5
Added 15 Oct 2003
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