A treasure collecting fantasy with a fairly traditional backstory. Has very slight RPG elements. I think my influences are Fighting Fantasy and Colossal Adventure. A word of warning - this game is not normal or nice. Unlike the older traditional text adventures these puzzles are often multi-faceted. Having said that, the player is given a fairly straightforward goal - collect 10 treasures. You are allowed to finish if you collect 9 and find the tenth a bit too elusive. There is no score and not really any secret extras of any kind hidden away anywhere. This is a game I have worked on for 3 years or more though with a few big breaks and I am very happy to at last finish it. I've learnt a lot about using Quest and look forward to making more IF. I'd like to do a massive hat tip to ALEX WARREN for his awesome software and for the time he put into the site - THANKS!
v 1.1 update - was 'lid rest on table' now 'lid rests on table'/ fixed raise staff mysterious voice error(important fix)
v 1.2 hardly any difference
v1.3 grammar
v1.4 fixed some errors regarding deck of cards (thanks Jfulls002)
v1.5 Fixed error caused by Quest update that brought back in some standard library commands I had deleted meaning objects couldn't be worn.
v1.6 Smoothed out kite puzzle slightly.
v1.7 Will I ever stop updating?
v1.8 Apparently not - fixed more errors with kite puzzle (puzzle now can't be bypassed to acquire E.J.).
v1.9 text corrections.
v1.9.1 fixed Galverzalk gets you for no reason. But now games won't save properly maybe it still works on an older v of Quest