This is just an advertisement. Who played this game and put it in the simulation category?
Promising more does not always make up for putting out the game in an incomplete state. If I see promise, it does make up for it. If I don't see promise, it does not make up for it.
For any player attempting to play this game, type "use knife on wallpaper."
Here are a few tips:
1. Write a few clues that the knife can be used on the wallpaper. Something like "The wallpaper is ripping, and looks like it can be cut through." I saw you made one on the look at verb, but it's only one clue. Also, modify the take script of the knife so that a message is printed when the knife is taken, like "Maybe I can use this knife for something." Always give clues for puzzles.
I took a screenshot for doing this.
2. Delete unnecessary verbs like take for objects used as scenery.
3. Make the regular text adventure look like a regular gamebook style. There are a few ways to do this.
I made screenshots.
1. Turn off panes.
2. Turn off descriptions.
3. Turn off panes and/or descriptions with functions.
The problem is, the black and white background and text, along with the verb buttons, lead the player to believe there is nothing more to the game, making them quit. Making the game much more simple looking will make the player think there is more to the game.
I had fun. I played until I got the "press L in the mysterious room" ending.
It's a good game. It could improve. It's based off of the Stanley Parable, however, the Stanley Parable is lengthened by having lots of scenery, narration, and multpie paths. This game has ittle scenery, not much narration, and some but not as many paths. I understand this game may not be complete. The author may need to add multiple new paths, new scenery, and new narrationd, to lengthen the playtime of this game. For his sake, I hope he does so too.
Good story. I ended up killing everyone on accident. I hope there's a good ending too.
I would play it again if I were into reading.
I exited the game soon.
I was in there 4 hours and 28 minutes. I covered 6 areas. I found 1 trinket. I had a final score of 11.
Very nice maze game. It needs more suspense, it could use more obstacles, maybe monsters or spikes.
I'm still confused as to what happened. I skipped through a lot of this game. It just isn't my type of story, too boring, too sexual. Then the plot hit me like a ton of bricks. A girl has a girlfriend. Girl 2 leaves, girl 1 cheats on her with a girl she met at a bar, a trans girl with a penis. Then girl 1 forgets girl 3 and forgets ever being with her. Girl 2 finds out, and is super mad, but cannot find a good reason to break up. Also, the author implied girl 1 might be pregnant with girl 3's child, but it was never addressed again, so apparently she wasn't.
Excellent story, if you're into that sort of thing.
I played it. It was a good game. Not my taste, but I'm sure it's to someone's taste.
Well done design and story. Game and font looks good. It's a bit confusing at times, but I got through most of the game.
You kill a cow. You eat the cow. I died twice. It's very short. It's very violent.
I did not see a proper ending, I think, but it was a proper horror story. It scared the crap out of me, so I guess you accomplished what you wanted.
The flashlight scene at the end.... *shivers
I cannot believe you completely erased the player look description, and then submitted the game as is.
Cool prank. I'd give 4/5 stars, but people don't understand sarcasm. Or passive aggretion. So here's 2.
Very beautiful! Nice story!
Could have done better with some music.
You're right, it is not not holy and unremarkable.
I got bored, and after two play-throughs I have not won yet. I lost my chance to get the beer.