Like many choice-based games, the only game element to this one is the irritating cliché, "Oops, you made the wrong choice. It was only wrong because the Almighty Author has willed it so from the foundation of the world. But you're still dead. So there!"
This story includes a light puzzle and a bit of creepiness. What I really love about it its the spot-on cultural setting. Right at the start, you can choose between two very realistic and quintessential types of Asian daughters for the PC. As you enter the scene, every detail, from conversations to "rooms" genuinely feels like modern rural China or Taiwan. (Please forgive the comparison! It's not politically motivated!) The author could have kept this as a very well-written slice-of-life. But the puzzle and the creepy plot do a good job of gamifying it all.
Wow! I hadn't gotten around to reading his on IFDB, but I'm sure glad I noticed it here! You used the perfect tool, too, to emphasise the ritual of packing. The same prose would not have worked so well were it non-interactive.
Not bad for a first attempt. I'd recommend more thorough implementation. For example, NPC's are quite kind, and it would be nice to be able to thank them. Certain puzzles require very specific three-word commands, leading to a lot of guessing the correct word, which ruins the feeling of immersion.
1. Squiffy has a Spanish version, but you didn't use it.
2. The only thing interactive about this is whether to choose a full telling or a summary.
3. The writing feels plagiarized.
There are a few dead links. Also, it would have been easy to implement gamebook features in both Squiffy and Quest, rather than instruct the player to choose two abilities and then only click links related to those.
According to my South African colleague who can read Dutch, this is a chemistry/biology scenario quiz (not really a game) and includes pictures and videos. It applies these disciplines to a very specific current events topic in the Netherlands.
This is a Russian CYOA comedy. The narrative is fully fleshed out, and is well-implemented visually and technically. The comic elements are sometimes silly, grotesque and political.
Good enough to use in school!
A fun old-style text adventure with a nostalgic feel. Impressively, benergize created everything from absolute scratch, so expect the parser not respond in completely standardised ways.
Although this is not Incanus' most polished game, it's my personal favorite. It's also the one I'd recommend for Spanish language learners--The parser never misunderstood me and didn't expect me to go through extremely detailed procedures.
Aunque este juego no es el más finamente construido de las obras de Incanus, todavía es mi favorito. También este es el que recomendaria para los que están aprendiendo el Español.
It's nice to see Incanus back in action. I enjoy theme of frontier life in space. When we actually do begin colonising space, menial tasks will be surprisingly common. Starvation, disease, pests, and lack of supplies will probably be a more real danger than alien civilisations.
This China geography game is well thought out and well implemented. I fully intend to assign it as homework for my 5th grade international students in Shenzhen.
This fan-fiction would make a nice start to a fully developed COYA game. 這段粉絲故事挺適合當長一點小說的開頭。
Professional feel. Fascinating use of non-fiction elements (e.g. photos, word choice). Well thought-out choices and options.
The best Harry Potter fan fiction I've ever seen. What fun!
Alex, you need to write more pieces. I love that the setting is a real location. So few people my area actually seem to explore their local transportation. They just know the way to work and back; that's it. So many people seem to run on autopilot. Perhaps there should be an option to 'ruin' the game by SPOILER.
?krow ot gniog ylpmis...
One of the very best non-parser games I've ever seen.
Excellent writing! This is only the third non-game IF I've ever really enjoyed. (Photopia and My Father's Long Long Legs are the other two).
As much fun, challenge, and professionalism as an IFcomp piece.
Just had to go back and see all the endings.