What an absolute savage. Are there people in the world like this? XD
I mean, that's one way to recruit citizens. ;)
Nice creative thinking. I'm sure you'll be getting a lot of donator status, and special items.
Really nice information. It's not too long and the wording is easy to read with the spaces. I understand more.
I wanted to talk to the computer scientist but instead I talked to the fashion director.
I went to talk to the others and it made me accuse one of the family members. "You know who it is." I actually, don't. I didn't even get to question my family.
There was a good introduction though.
I like the pictures. Although, I wish there were more choices besides pushing the button.
Some spelling errors... but... I understand women now.
Nice amount of text. But wow, that was short. I like where this is going. Although, perhaps you could add more choices. Instead of talking and giving. Perhaps... running away, or... throwing it at them, or... fighting them.
Pretty good. Lots of text, but worthwhile.
Wow... that was... interesting.
It's decent. A couple of grammar errors, but it's a good starting point.
Save feature is at the top right.
I had raided Queensisland and had a giant ship with 50 cannons and 200 hull, also 12 armor. And then I accidently exited... why???
Really good game, although it gets kinda boring as you go on.
-See comment for details
I rate this a 5, as of 3/15/15. A nice game, I like the statistics at the end.
Great game, well written. Once you play it once, do it again and see if you remember the fastest way to do things :P
Or, be the slowest. Whichever. This game could last you a while.
A nice game. However, it kind of got tedious when I have to re-do my wound again even though I already tied it off. Nice clues. Can't wait to see what else is in store.
Very funny. I like it. I shall see what else I can do :)
The game is good. I like it. I got lazy and skimmed through the reading.
"We'll go check the theater out." I lied and the text showed theater when it should've been bank.
Very good. I liked it a lot. I was wondering when the sounds would come, and eventually it did. The dialogue keeps me wanting more, so good job on that. I also like the jokes, especially the whale one ;)
Errors (I think):
"We murderer both of those murderers." I think 'murderer' is supposed to be 'murder.'
The game is good. It's got a nice plot and simulation theme to it. I think this game could be educational and simulation. Although there are some errors. If you can fix them, that'll be great.
Some spelling errors:
"hardworking people have created a grate city, envied by many." I think 'grate' is supposed to be 'great'.
I'm not sure if it's supposed to end, but: "It is now the 21st century. Your tribe of farmers has become a city of nature and beauty, with stunning views of both your farmland and natural features. " There's no where else to go. No links.
Weird scenarios. But pretty good.
Haha, you can take the coffee table. That's funny.
Pretty good game. I couldn't pick up the keys to drive the car. :/
Very good game.
The details are well written, except I kinda got bored reading them, and it's nice. I wonder if there will be more scenarios added.
The beginning is good. I named myself north and I'm a north. The compass arrow was there so I decided to press it. :)
Some accidental typos I think. "I will by there to guide you" -I think "by" is supposed to be "be"
"Read the second massage again, north" -I think "massage" is supposed to be "message"
I don't know if it's a bug, but after *SPOILER ALERT* she yells at me, I looked at her, and there was nothing I could do to talk to her again.
It's pretty funny. I like the pictures.
Nice way to integrate a story and information together.
Funny. I like it.
I only played it once but I think it's a good story line. I'm not sure if there are "right" choices.
There isn't a lot of dialogue which is good.
I think this is like the Stanley Parable or something.
Long dialogue. Maybe you should center the actions taking place. At first, I didn't know that the ??? were characters. I thought it was me thinking.
To solve the long dialogue problem: maybe you could space them out with pages. The pages could be paragraphs. I don't think you're familiar with Quest's tools, but I think you'll learn quickly. There was a lot of dialogue and you could use the pages to space them out. That way, it's not all BLAH. It's like bl... ah... not too much dialogue on one page.
Anyway, I'm pretty sure it's a good story or adventure. I think I would've kept on reading if it were spaced out. That way it keeps me interested to know if there's more or not.
Wow... the hate tuna ending was weird.
Some punctuation marks would be nice. Commas for example.
It's a short story, but with good grammar it could be a 3 or 4.
It's a nice game. However, I became lazy near the end because there wasn't much choices. Well, having depression doesn't give you a lot of choices does it? Nice game.
Very good plot line. The sentences are really well spaced. It was interesting and I'm going to play it again to see if I can get a different ending. What a plot twist.
Now, how should teachers avoid this problem?
It's a good game. Demonstrates forgiveness.
The rates at which you need to satisfy makes this game really hard.
Like, the next day you feel sad about losing contact with your family when you spoke with them yesterday.
To me, that's a bit unrealistic but it may be realistic to some other people. However, this is your game and I am just writing a review.
The game is good, however not sure if you purposely added an option after "THE END"
Nice soundtrack. Although there wasn't much choices to choose from, it told a good story line. There is one part where it says the file cannot be found, it is the choice "listen to her."
The pictures were nice. I liked that.
The computer was very easy to beat even on expert level. It's too bad the computer doesn't alternate it's move.