Jacqueline, Jungle Queen! by Eaten By A Grue
You are Jacqueline McBean, modern woman for the Thirties and intrepid international correspondent for the Fresno Bee. The good news is that you're on your way to a plum assignment among the glitzy spires and glamorous nightclubs of beautiful Golanaland. The bad news is that the plane only makes it ninety-nine percent of the way to Gola City and that last one percent is a real doozy. Alone in the heart of the Golanese jungle and armed only with the powers granted by the ancient jungle shrines, can you learn the ways of the animals, wield torrential rains and searing heat, and become at last the mighty Jungle Queen?
Of course you can! You're a modern woman for the Thirties!
(3rd place, 2014 Interactive Fiction Competition)
Of course you can! You're a modern woman for the Thirties!
(3rd place, 2014 Interactive Fiction Competition)
Review
Skotthildur
09 Nov 2017
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DavyB
06 Feb 2017
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Gabe p.
05 Feb 2017
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gymnast_911
02 Feb 2017
Review
jbellow239
31 Jan 2017
Review
archerqueen08
30 Jan 2017
Review
crystalwizard
29 Jan 2017
The first couple rooms are written well, but I'm seriously frustrated. There are exits, but not visible, even when they SHOULD be visible. For example, in the first room you can climb up out of the plane. So there should be a visible up exit, or climb, or climb on seat, or something. But there's nothing.
So I made it to the second room, and once everything started telling me "I don't understand that command", I gave up in frustration and quit.
So I made it to the second room, and once everything started telling me "I don't understand that command", I gave up in frustration and quit.
Comment
Jesse Richardson
10 Jan 2017
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Tallennar
10 Jan 2017
One thing I really like about this game is that the giant clam holds anything you put in it. I won't list the various things I put in it just to see if I could, but suffice it to say that if you took every non-essential item from your adventure and put them all in there, you could still close the thing. I don't know why, but I like it. It's like a... Bivalve of Holding.
Review
Tallennar
26 Dec 2016
I really enjoyed the dynamics of this adventure. I'd be interested in some sort of sequel about what her life is like afterwards, using her powers to be the best at her job. I really enjoyed your other game, Whitefield Academy of Witchcraft, as well. I hope that you make more games soon... or if you have other games somewhere, please point me in their direction!
Review
Regisblackgaard
15 Dec 2016
Review
Cyril
20 Sep 2016
Great fun. Wonderfully written with a great sense of humor. Was able to make it through with out any help although at times I was tempted. Everything you need is right there if you take time to pick it up as you go. Overall a good play and certainly worth the time. Thanks for the effort in putting it together. Can't believe you only got third place.
Comment
Wordwordword
24 Apr 2016
Review
Susana
11 Oct 2015
Review
pinchme
22 Aug 2015
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pinchme
22 Aug 2015
Comment
mulanchan
10 Aug 2015
Review
Paper Asssassin
30 Jul 2015
Review
iwillbegentle
23 Jul 2015
Review
MisterPibb316
29 Apr 2015
I like WAoW, but I prefer this game for a number of reasons: the length of this game is perfect, the solutions are logical (even though I did consult a walkthrough a few times, I could certainly see others not needing to), and I found the writing, including the humor, quite charming and to have the perfect amount of detail. Automated buttons (for looking, taking, reading, and so on) would've been nice, but otherwise, a very impressive effort!
Review
ANN28
15 Apr 2015
Review
pappudoo
12 Apr 2015
Enjoyable, clever and well-written, though I have to say I liked Eaten By A Grue's other game (Whitefield Academy of Witchcraft) a lot better. If you like the writing style of this, give that one a try, because it's much more fleshed-out, with interesting characters and lots of really fun twists and turns.
Review
Matt_W
08 Apr 2015
Review
redchemical
15 Mar 2015
Comment
LoadedDice
09 Mar 2015
I really liked it - humorous concept, very well written, not too difficult so I finished it in one sitting. Great stuff!
The few problems I found were minor - and SPOILER ALERT to anyone reading on. :)
- I got stuck in the apartment. I had no clue that I had to type "out" to leave. If there was a hint, I missed it.
- I had no clue I could take the ceiling trap. I was sitting there like, I'm super strong, why can't I "push" or "move" it. Then "take" doesn't even take it, just lifts it. It just didn't seem like a logical command, even after the fact.
- Was Notre Dame an actual enterable building? The text seemed to imply I could enter it, but maybe I was using the wrong command phrasing?
- Logic bugs - you can drop things in the aquarium and re-take them without the piranha bothering you. You can re-cross by the ape without blinding him again.
- Last (and this is just meant as helpful critique, one designer to another :), the gameplay was a little mechanically frustrating because I sometimes had to guess at phrasing and word choice or action-step order. Like the organ - I couldn't figure out why "drench organ" didn't work, so I saw the description saying the tubes full of water powered it, so I thought, I'll fill my tube with water and use it...and finally gave up and used a walkthrough to find out I had to specify "tank". Or at the end when I typed "put component in radio", "fix radio", and so on, before catching on to "use component on radio"...then was told, great, you can USE radio now, so I type, "use radio", and get the humorous but unnecessary extra step of having to turn it on first. Funny, but frustrating since the game just gave me a direct order to use it.
Just saying, programming in a few more likely synonym object names and commands, and streamlining reaching puzzle results when the player obviously knows what the solution is, would make this ga
The few problems I found were minor - and SPOILER ALERT to anyone reading on. :)
- I got stuck in the apartment. I had no clue that I had to type "out" to leave. If there was a hint, I missed it.
- I had no clue I could take the ceiling trap. I was sitting there like, I'm super strong, why can't I "push" or "move" it. Then "take" doesn't even take it, just lifts it. It just didn't seem like a logical command, even after the fact.
- Was Notre Dame an actual enterable building? The text seemed to imply I could enter it, but maybe I was using the wrong command phrasing?
- Logic bugs - you can drop things in the aquarium and re-take them without the piranha bothering you. You can re-cross by the ape without blinding him again.
- Last (and this is just meant as helpful critique, one designer to another :), the gameplay was a little mechanically frustrating because I sometimes had to guess at phrasing and word choice or action-step order. Like the organ - I couldn't figure out why "drench organ" didn't work, so I saw the description saying the tubes full of water powered it, so I thought, I'll fill my tube with water and use it...and finally gave up and used a walkthrough to find out I had to specify "tank". Or at the end when I typed "put component in radio", "fix radio", and so on, before catching on to "use component on radio"...then was told, great, you can USE radio now, so I type, "use radio", and get the humorous but unnecessary extra step of having to turn it on first. Funny, but frustrating since the game just gave me a direct order to use it.
Just saying, programming in a few more likely synonym object names and commands, and streamlining reaching puzzle results when the player obviously knows what the solution is, would make this ga
Review
deboriole
24 Feb 2015
This was such a fun game! Not too short, but not too long, either. I got stuck once near the end and had to resort to the walkthrough, which is conveniently accessed by typing 'hint' during the game. My only miniscule criticism is that my attempts to sing and dance while playing the drum did not work. I also tried to yodel at the goat to no avail. But perhaps I am just too silly. :)
Review
stella1
21 Feb 2015
Grue, this is a wonderful game! Congratulations!
I thoroughly enjoyed the humor in the game. At least for me, the puzzles were quite challenging enough but logical. I only feel bad for poor Rosie.
I'd definitely recommend for a short, beginner to intermediate level adventure game. I think I got both endings - though I'd definitely choose being a Jungle Queen!
I thoroughly enjoyed the humor in the game. At least for me, the puzzles were quite challenging enough but logical. I only feel bad for poor Rosie.
I'd definitely recommend for a short, beginner to intermediate level adventure game. I think I got both endings - though I'd definitely choose being a Jungle Queen!
Review
DaNiX88
17 Feb 2015
Review
sweetalker
05 Feb 2015
Comment
ajacks
25 Jan 2015
Comment
kibbdabest
14 Jan 2015
Comment
Dougie
12 Dec 2014
Review
adrao
03 Dec 2014
Comment
LeisureSuit Larry
29 Nov 2014
Comment
bluejay14
29 Nov 2014
Review
karimcassimally
28 Nov 2014
Comment
Marzipan
27 Nov 2014
Comment
LeisureSuit Larry
27 Nov 2014
Review
Marzipan
24 Nov 2014
This game is fantastic, I can see why it placed so high in the IF Comp. The writing is hilarious all the way through, the powers were fun to use and the puzzles were great. I was impressed at the multiple endings too...I got Media Darling and Ace Reporter, did I miss any?
A couple tiny things I ran into: if you try to read the french book a second time you get a 'no verb response defined' error, and there's a typo in Jacqueline at the end of the Ace Reporter ending. Also even after you clear the way to the trapdoor, you can still enter the building and it still lists the trapdoor and everything else, nothing's changed.
But the worst thing is that there wasn't any ending where I could get to that pirate treasure in the portrait. :P
Anyway, I can't understand why this doesn't have more reviews. Great job and looking forward to your next game!
A couple tiny things I ran into: if you try to read the french book a second time you get a 'no verb response defined' error, and there's a typo in Jacqueline at the end of the Ace Reporter ending. Also even after you clear the way to the trapdoor, you can still enter the building and it still lists the trapdoor and everything else, nothing's changed.
But the worst thing is that there wasn't any ending where I could get to that pirate treasure in the portrait. :P
Anyway, I can't understand why this doesn't have more reviews. Great job and looking forward to your next game!
Review
Mike Munday
24 Nov 2014
Comment
saphiragon
24 Nov 2014
Comment
saphiragon
24 Nov 2014
Review
JessM
23 Nov 2014
Comment
LeisureSuit Larry
22 Nov 2014
Comment
SpaceZoe
22 Nov 2014
Comment
oxymoronicboredom
22 Nov 2014
Comment
LeisureSuit Larry
22 Nov 2014
Comment
haveabet
21 Nov 2014
Comment
M4u
17 Nov 2014
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Written by
Eaten By A Grue
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2427
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Quest 5.5
English
Published 01 Sep 2014
Updated 16 Nov 2014
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